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Khorvaire:Two Problems
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<blockquote data-quote="Caliban" data-source="post: 1649368" data-attributes="member: 284"><p>It has absolutely no effect. I'm the DM, if I want it to happen, it happens. </p><p> </p><p> </p><p> </p><p>Unless the PC's are playing census takers, it's really not going to have any impact on the campaign.</p><p> </p><p> </p><p>It's a game. I'm the DM. The population density has exactly as much effect as I want it to have. If I think there needs to be more people for something to work, guess what? There are more people there. </p><p> </p><p>Eberron doesn't need to mirror the real world. It just has to provide a place for the PC's to adventure in.</p><p> </p><p>Besides, if you really think the population is too low, then set it at a level you find appropriate. Your the DM, you can do that. You don't even have to ask Keith's permission, or explain to him how foolish he was for not researching 14th century european populaton densities before designign a gaming world that is nothing like 14th century Europe.</p></blockquote><p></p>
[QUOTE="Caliban, post: 1649368, member: 284"] It has absolutely no effect. I'm the DM, if I want it to happen, it happens. Unless the PC's are playing census takers, it's really not going to have any impact on the campaign. It's a game. I'm the DM. The population density has exactly as much effect as I want it to have. If I think there needs to be more people for something to work, guess what? There are more people there. Eberron doesn't need to mirror the real world. It just has to provide a place for the PC's to adventure in. Besides, if you really think the population is too low, then set it at a level you find appropriate. Your the DM, you can do that. You don't even have to ask Keith's permission, or explain to him how foolish he was for not researching 14th century european populaton densities before designign a gaming world that is nothing like 14th century Europe. [/QUOTE]
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