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Khorvaire:Two Problems
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<blockquote data-quote="Hellcow" data-source="post: 1649881" data-attributes="member: 15800"><p>No, but they have the speaking stone, which is just as effective. Most people won't use it because of the price, but we are still talking about a largely feudal society; how often does the farmer need to instantly talk to someone more than a day's travel away? If you're an important or wealthy person, you can send your message across Khorvaire in the blink of an eye. Heck, if you're REALLY important or wealthy enough, you can hire a Sivis <em>sender</em> and have your message sent *directly* to your target wherever they are. If not, spend your copper and use the Orien post. </p><p></p><p>In general, though, on this issue, I have to concur with what's been said before: "If and when I run a campaign set in Eberron, there will be exactly as many people/beings as I need, in the places where I need them." That's as it should be. There's a number that doesn't work for you. I'm honestly sorry to hear that. I set neither the final sizes of the maps, nor the final sizes of the population. But I can tell you right now, they are not going to change. I respect the opinion of those of you who are upset by this, but I do believe that you are in the minority, and that the average player does not calculate out the population density of the land. WotC trying to change this would be confusing to people who never noticed the issue to begin with, and you'd end up with people who follow things telling the DM "Haven't you been paying attention? The world's only half the size it says in your book." What's done is done. When I say "Change it yourself," it's not because I feel your pain is trivial, but because if you have a problem you <em>can</em> change it yourself... and in this case, WotC simply isn't going to change it for you.</p><p></p><p>The problem is there, at least in your eyes. Quite simply, it's not going to be officially addressed. So what's left? Either find a solution on your end that works for you (for example, looking to what can be done with prestidigitation et al to suit your concerns instead of saying "the society will collapse without refrigeration") -- or not to play in Eberron. Obviously, I hope you can do the former. </p><p></p><p>The secondary issue here is that no world is perfect. We do not have experts in every field developing the world. While I did not set the population numbers, I would also never ever have said "The population's too low to support civilization" -- because honestly, I'm not worried enough about realism to feel the need to calculate population density. I'm too busy enjoying my fantasy world. Likewise (and this is not something to talk about here unless you want the thread closed), some people have been offended because they perceive ties between Eberron and the Book of Revelations -- ties I never noticed or considered. Tomorrow, someone will say that it's impossible and insulting that orcs and goblinoids could have evolved on the same continent. We can't make a world that will please everyone. We can't spot every possible issue ahead of time, and we can't chase after and correct every gamer's individual concerns now it's out. You can make this work on your end if you choose to, and I hope that you do so.</p></blockquote><p></p>
[QUOTE="Hellcow, post: 1649881, member: 15800"] No, but they have the speaking stone, which is just as effective. Most people won't use it because of the price, but we are still talking about a largely feudal society; how often does the farmer need to instantly talk to someone more than a day's travel away? If you're an important or wealthy person, you can send your message across Khorvaire in the blink of an eye. Heck, if you're REALLY important or wealthy enough, you can hire a Sivis [i]sender[/i] and have your message sent *directly* to your target wherever they are. If not, spend your copper and use the Orien post. In general, though, on this issue, I have to concur with what's been said before: "If and when I run a campaign set in Eberron, there will be exactly as many people/beings as I need, in the places where I need them." That's as it should be. There's a number that doesn't work for you. I'm honestly sorry to hear that. I set neither the final sizes of the maps, nor the final sizes of the population. But I can tell you right now, they are not going to change. I respect the opinion of those of you who are upset by this, but I do believe that you are in the minority, and that the average player does not calculate out the population density of the land. WotC trying to change this would be confusing to people who never noticed the issue to begin with, and you'd end up with people who follow things telling the DM "Haven't you been paying attention? The world's only half the size it says in your book." What's done is done. When I say "Change it yourself," it's not because I feel your pain is trivial, but because if you have a problem you [i]can[/i] change it yourself... and in this case, WotC simply isn't going to change it for you. The problem is there, at least in your eyes. Quite simply, it's not going to be officially addressed. So what's left? Either find a solution on your end that works for you (for example, looking to what can be done with prestidigitation et al to suit your concerns instead of saying "the society will collapse without refrigeration") -- or not to play in Eberron. Obviously, I hope you can do the former. The secondary issue here is that no world is perfect. We do not have experts in every field developing the world. While I did not set the population numbers, I would also never ever have said "The population's too low to support civilization" -- because honestly, I'm not worried enough about realism to feel the need to calculate population density. I'm too busy enjoying my fantasy world. Likewise (and this is not something to talk about here unless you want the thread closed), some people have been offended because they perceive ties between Eberron and the Book of Revelations -- ties I never noticed or considered. Tomorrow, someone will say that it's impossible and insulting that orcs and goblinoids could have evolved on the same continent. We can't make a world that will please everyone. We can't spot every possible issue ahead of time, and we can't chase after and correct every gamer's individual concerns now it's out. You can make this work on your end if you choose to, and I hope that you do so. [/QUOTE]
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