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Khorvaire:Two Problems
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<blockquote data-quote="jgbrowning" data-source="post: 1649942" data-attributes="member: 5724"><p>That's a very good point. I'm not so sold on the minimal sustainable density. I think it can get lower than some have speculated (I think though that 20 per sq. mile is probably about a low as you'd want to go.) But even then, what's probably going on is that certain areas are more dense than others so we're talking again about a situation such as you describe. Instead of saying that the wilds are part of the kingdom, I'd rather have a map that more adequately describes the reality of the situation while mentioning that "America" has claims on a bunch of land that it really has no control over.</p><p></p><p>There is a definite minimum population needed to sustain a feudal or quasi-feudal europeanesque system with it's layers of dependency and authority. There are even, I believe, more layers needed to sustain any highly commercial organization (say Venice levels) as there has to be a significant amount of surplus making it's way up the chain to a large enough group of people willing will frit it away on silk shirts.</p><p></p><p>One thing that I just thought of is that density would probably be a little greater than historical, not just because of magic weather/crop control, but because in a world where there really are monsters out there, weaker peasant will band together. Old man Green who lives by himself a mile outta town better be one tough fighter.. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>That what I was talking about with the standard D&D tropes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I think that the standard ops for D&D would usually only occur on "the borderlands." However, the borderlands are probably the least likely area to have enough time to create the dungeons, ruins, temples and all the other settings typical of D&D. This leads to lots of lost civilizations and or "we were once there, but now we're not" situations.</p><p></p><p>I think many D&D worlds would probably be similiar to the roman period in which safty was very strong at the center (not very many monsters, only those that can disguise or hide well enough) of any inhabited area and more typically D&D on the outskirts.</p><p></p><p>joe b.</p></blockquote><p></p>
[QUOTE="jgbrowning, post: 1649942, member: 5724"] That's a very good point. I'm not so sold on the minimal sustainable density. I think it can get lower than some have speculated (I think though that 20 per sq. mile is probably about a low as you'd want to go.) But even then, what's probably going on is that certain areas are more dense than others so we're talking again about a situation such as you describe. Instead of saying that the wilds are part of the kingdom, I'd rather have a map that more adequately describes the reality of the situation while mentioning that "America" has claims on a bunch of land that it really has no control over. There is a definite minimum population needed to sustain a feudal or quasi-feudal europeanesque system with it's layers of dependency and authority. There are even, I believe, more layers needed to sustain any highly commercial organization (say Venice levels) as there has to be a significant amount of surplus making it's way up the chain to a large enough group of people willing will frit it away on silk shirts. One thing that I just thought of is that density would probably be a little greater than historical, not just because of magic weather/crop control, but because in a world where there really are monsters out there, weaker peasant will band together. Old man Green who lives by himself a mile outta town better be one tough fighter.. :) That what I was talking about with the standard D&D tropes. :) I think that the standard ops for D&D would usually only occur on "the borderlands." However, the borderlands are probably the least likely area to have enough time to create the dungeons, ruins, temples and all the other settings typical of D&D. This leads to lots of lost civilizations and or "we were once there, but now we're not" situations. I think many D&D worlds would probably be similiar to the roman period in which safty was very strong at the center (not very many monsters, only those that can disguise or hide well enough) of any inhabited area and more typically D&D on the outskirts. joe b. [/QUOTE]
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