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Khorvaire:Two Problems
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<blockquote data-quote="WizarDru" data-source="post: 1649962" data-attributes="member: 151"><p>Your really should read the thread.</p><p> </p><p> Most of it has been a discussion of how Eberron is a seriously flawed setting because it's population density doesn't mesh with that of feudal Europe. Some folks appear to be saying that the <strong>setting is unusable based on that sole fact alone</strong>. </p><p> </p><p> Taken in context of the previous five pages of dialogue, Dr. Awkard's point was, I think, that a trivial piece of information, that can be easily changed by the DM on the fly, if anyone bothers asking (which virtually never happens) and has no practical effect on actual gameplay. The idea that the number of people/sq. mile is too low being an actual impediment to gameplay seems somewhat silly, to me. It may be a factual inconsistency, but as Keith points out: it wasn't his focus, and it doesn't really bother him. He's more concerned with the potential for adventure in the Mror lands then dwarven reproductive histories.</p><p> </p><p> You've got every right to dislike Eberron, whether you spent money on it or not. You can label it as failed or wanting. Everyone clearly doesn't agree, and that's Ok, too.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 1649962, member: 151"] Your really should read the thread. Most of it has been a discussion of how Eberron is a seriously flawed setting because it's population density doesn't mesh with that of feudal Europe. Some folks appear to be saying that the [b]setting is unusable based on that sole fact alone[/b]. Taken in context of the previous five pages of dialogue, Dr. Awkard's point was, I think, that a trivial piece of information, that can be easily changed by the DM on the fly, if anyone bothers asking (which virtually never happens) and has no practical effect on actual gameplay. The idea that the number of people/sq. mile is too low being an actual impediment to gameplay seems somewhat silly, to me. It may be a factual inconsistency, but as Keith points out: it wasn't his focus, and it doesn't really bother him. He's more concerned with the potential for adventure in the Mror lands then dwarven reproductive histories. You've got every right to dislike Eberron, whether you spent money on it or not. You can label it as failed or wanting. Everyone clearly doesn't agree, and that's Ok, too. [/QUOTE]
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