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Khorvaire:Two Problems
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<blockquote data-quote="Aaron L" data-source="post: 1650763" data-attributes="member: 926"><p>Hey, how about having the point of your campaigns be the migrating of populations to the remaining cities and power centers of the continent, and the nations that die off/form out of the rubble? I see very little point arguing over the population figures after the war; this isnt what it looked like before the war. This is the devestation that it caused. If it bothers you that much, have it be a major theme of your campaign. Have the world follow the logical progression that you think would occur. </p><p></p><p></p><p>Many of us see no problem with it, as the infrastructure DIDN'T develop with these small pop. numbers in place, but since the infrastructure is already in place, why could't it continue to function? The Houses were neutral during the war, and they control most of the civilization maintaining things like the lightning rail and the shipping lanes, comunications, and the international police. Just because on Earth there was a villiage every mile or so, doesn't mean it must be that way on this world that has magic as science, a magical train encircling the continent, and powerful adventurers running around. </p><p></p><p>The biggest complaint I have seen in this thread is that the civilizations presented couldn't have developed with such small populations. </p><p></p><p>Well... they didn't. </p><p></p><p>They were devestated by a hundred year war.</p><p></p><p>Now, how does the world progress from this point?</p><p></p><p>Really, it's like looking at a post bomb Hiroshima population number and saying that the city could never have been built the way it was because there were to few people.</p><p></p><p>In other words: maybe it's not a mistake?</p></blockquote><p></p>
[QUOTE="Aaron L, post: 1650763, member: 926"] Hey, how about having the point of your campaigns be the migrating of populations to the remaining cities and power centers of the continent, and the nations that die off/form out of the rubble? I see very little point arguing over the population figures after the war; this isnt what it looked like before the war. This is the devestation that it caused. If it bothers you that much, have it be a major theme of your campaign. Have the world follow the logical progression that you think would occur. Many of us see no problem with it, as the infrastructure DIDN'T develop with these small pop. numbers in place, but since the infrastructure is already in place, why could't it continue to function? The Houses were neutral during the war, and they control most of the civilization maintaining things like the lightning rail and the shipping lanes, comunications, and the international police. Just because on Earth there was a villiage every mile or so, doesn't mean it must be that way on this world that has magic as science, a magical train encircling the continent, and powerful adventurers running around. The biggest complaint I have seen in this thread is that the civilizations presented couldn't have developed with such small populations. Well... they didn't. They were devestated by a hundred year war. Now, how does the world progress from this point? Really, it's like looking at a post bomb Hiroshima population number and saying that the city could never have been built the way it was because there were to few people. In other words: maybe it's not a mistake? [/QUOTE]
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