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Khorvaire:Two Problems
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<blockquote data-quote="Kichwas" data-source="post: 1650810" data-attributes="member: 891"><p>Whether by magical or mundane means you just have to build up an answer to how people manage the four basic factors: food, sex, order, goods.</p><p></p><p>In the real world that takes population density. In fantasy, if you lack population density all you gotta tell me is what replaces it to meet those goals.</p><p></p><p>As for factors of 5, 7, 10, or 15... As soon as you have a number that can handle the kind of society described, in consideration of the four factors above being met by either mundane or magical means, and somebody out there can rationalize it given the explainations given - people will stop pointing it out.</p><p></p><p></p><p>The rudeness of all this, is the complete refusal by gamists to see any needs but their own as being valid for a game setting.</p><p></p><p>We could debate, for example, whether a long sword should be 1d4, 1d6, 1d8, 1d10, 1d12, 1d20, 1d30, or 1d100 till the cows came home... But gamists have their explaination for this in that weapon being so far on the scale of how deadly weapons are. Consensus is reached by there simply being an explaination that allows the game to continue without jarring them out of it. Everybody's shut up over it now, even if there are people who would have preffered 1d4 or 1d100...</p><p></p><p>It's trivial to stop this issue - just give an explaination for how the basic needs are met, and a number that meets them according to how mundane or magical that explaination is. There is a -LOT- of research out there on this, and a lot of it has been simplified to very easy terminology.</p><p></p><p>What you do, is take a real world value that works if it was real world, and then up or down it according to how magic affects it - based on what magic is doing in your setting to those four basic needs.</p><p></p><p>The ball is in WotC's court on this for the same reason it was when the Halfling Outrider was given no BaB.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 1650810, member: 891"] Whether by magical or mundane means you just have to build up an answer to how people manage the four basic factors: food, sex, order, goods. In the real world that takes population density. In fantasy, if you lack population density all you gotta tell me is what replaces it to meet those goals. As for factors of 5, 7, 10, or 15... As soon as you have a number that can handle the kind of society described, in consideration of the four factors above being met by either mundane or magical means, and somebody out there can rationalize it given the explainations given - people will stop pointing it out. The rudeness of all this, is the complete refusal by gamists to see any needs but their own as being valid for a game setting. We could debate, for example, whether a long sword should be 1d4, 1d6, 1d8, 1d10, 1d12, 1d20, 1d30, or 1d100 till the cows came home... But gamists have their explaination for this in that weapon being so far on the scale of how deadly weapons are. Consensus is reached by there simply being an explaination that allows the game to continue without jarring them out of it. Everybody's shut up over it now, even if there are people who would have preffered 1d4 or 1d100... It's trivial to stop this issue - just give an explaination for how the basic needs are met, and a number that meets them according to how mundane or magical that explaination is. There is a -LOT- of research out there on this, and a lot of it has been simplified to very easy terminology. What you do, is take a real world value that works if it was real world, and then up or down it according to how magic affects it - based on what magic is doing in your setting to those four basic needs. The ball is in WotC's court on this for the same reason it was when the Halfling Outrider was given no BaB. [/QUOTE]
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