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Khorvaire:Two Problems
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<blockquote data-quote="Hellcow" data-source="post: 1651250" data-attributes="member: 15800"><p>No, it's not. </p><p></p><p>If a class has no BaB, no one knows what the original intent was. If you guess and are wrong, you've changed the intended power of the class. Furthermore, it is clear to anyone who looks at the book "I do not have all the information that I require." The class cannot be used as is, and anyone who looks at it knows this. </p><p></p><p>In the case of population density, it is an issue that concerns a small group of people. Most people don't even understand the issue. They are already playing using the current numbers. </p><p></p><p>So, if WotC comes along and says "Oh, we've cut the size of the maps in half", it's confusing. Adding missing material is one thing, but contradicting what is already in print is quite another. Not everyone is going to see the errata. DMs and players will get into arguments about which size is correct. </p><p></p><p>Thus, the ball is in your court. *YOU* have a problem with this number. You can fix it, easily, and make your game work by adding a zero in your campaign. The person who never saw it as a problem will stick by the numbers in his book and he'll still be happy. You can feel superior for having solved a problem, and hopefully enjoy Eberron. </p><p></p><p>With that said, you said before that you've seen hints that Khorvaire may not be fully settled... which I've said a few times on this thread. You do realize that I'm the guy who designed the setting, right? Check back on my earlier posts. There are supposed to be large areas in all of the nations that are not settled by the human and demihuman races, along with areas depopulated during the war. Centers of development have formed around the most suitable areas, which may have been considered suitable because of pre-existing fortification or because of magical phenomenon (manifest zones)(which, of course, defy real-world logic). Where there is a major city, there will be thorps and hamlets around it, and then, yes, a large unsettled region until you reach the next major settlement. Largely, these areas are self-sufficient, which is why they have been established where they are to begin with. Thus, while House Orien can make cooling caravans, most of these settlements do not relying on the distant cities for survival. So Breland is more an alliance of far-flung city-states than one big massive settlement -- though all of the cities give their fealty to Boranel. </p><p></p><p>It is not my intention to be disrespectful to you at all. My point is that WotC will not officially address this issue (while I'm not a WotC employee, I'm pretty confident about this). So, you're a clever simulationist. Can you either a) come up with a way to make the numbers work for you or b) come up with a new solution -- shrinking the continent, adding a zero -- that you can use in your campaign? Can you find a solution for yourself? Because if you can solve the problem for yourself, and another person never had a problem in the first place... everyone gets to play. Otherwise, you are the one who loses out in this scenario, which is unfortunate. </p><p></p><p>More about the five nations -- population and all -- will be released in the future. But for the present, do what you have to do!</p></blockquote><p></p>
[QUOTE="Hellcow, post: 1651250, member: 15800"] No, it's not. If a class has no BaB, no one knows what the original intent was. If you guess and are wrong, you've changed the intended power of the class. Furthermore, it is clear to anyone who looks at the book "I do not have all the information that I require." The class cannot be used as is, and anyone who looks at it knows this. In the case of population density, it is an issue that concerns a small group of people. Most people don't even understand the issue. They are already playing using the current numbers. So, if WotC comes along and says "Oh, we've cut the size of the maps in half", it's confusing. Adding missing material is one thing, but contradicting what is already in print is quite another. Not everyone is going to see the errata. DMs and players will get into arguments about which size is correct. Thus, the ball is in your court. *YOU* have a problem with this number. You can fix it, easily, and make your game work by adding a zero in your campaign. The person who never saw it as a problem will stick by the numbers in his book and he'll still be happy. You can feel superior for having solved a problem, and hopefully enjoy Eberron. With that said, you said before that you've seen hints that Khorvaire may not be fully settled... which I've said a few times on this thread. You do realize that I'm the guy who designed the setting, right? Check back on my earlier posts. There are supposed to be large areas in all of the nations that are not settled by the human and demihuman races, along with areas depopulated during the war. Centers of development have formed around the most suitable areas, which may have been considered suitable because of pre-existing fortification or because of magical phenomenon (manifest zones)(which, of course, defy real-world logic). Where there is a major city, there will be thorps and hamlets around it, and then, yes, a large unsettled region until you reach the next major settlement. Largely, these areas are self-sufficient, which is why they have been established where they are to begin with. Thus, while House Orien can make cooling caravans, most of these settlements do not relying on the distant cities for survival. So Breland is more an alliance of far-flung city-states than one big massive settlement -- though all of the cities give their fealty to Boranel. It is not my intention to be disrespectful to you at all. My point is that WotC will not officially address this issue (while I'm not a WotC employee, I'm pretty confident about this). So, you're a clever simulationist. Can you either a) come up with a way to make the numbers work for you or b) come up with a new solution -- shrinking the continent, adding a zero -- that you can use in your campaign? Can you find a solution for yourself? Because if you can solve the problem for yourself, and another person never had a problem in the first place... everyone gets to play. Otherwise, you are the one who loses out in this scenario, which is unfortunate. More about the five nations -- population and all -- will be released in the future. But for the present, do what you have to do! [/QUOTE]
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