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Khorvaire:Two Problems
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<blockquote data-quote="reanjr" data-source="post: 1651678" data-attributes="member: 20740"><p>It's because it is a portent of what is to come out of Wizards now that they are controlling D&D. Eberron is the design spec for any subsequent campaigns Wizards will make. And face it, whatever you like better, Eberron is certainly NOTHING like the old TSR settings. The focus of a campaign setting has changed dramatically since Wizards/TSR last introduced one (Birthright I believe). And alot of people don't like the changes.</p><p></p><p>They would like their opinion to be heard so that Wizards may take notice and change things to how they like it. That's the only way to get a company to change what it does. There's nothing wrong with that.</p><p></p><p>I could be wrong, but I think that the fact that Eberron is the first campaign setting for 3e (FR was an old setting), people have a responsibility to voice their opinion about the direction Wizards went.</p><p></p><p>I personally am of the opinion that Eberron [I must quickly digress to disagree with Hellcow real quick; I don't care if you came up with the world, you pronounce "Eberron" wrong, and my players are haunting me with your semiofficial pronuncation guide <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />] has alot to offer to alot of gamers. I think the campaign has oodles of potential as far as the ideas and stories behind it. But I also think that Wizards is presenting it entirely wrong.</p><p></p><p>As a campaign setting, I would like to see more setting and less rules. If it had been published as a 320 page (I think that's the page count) encyclopedia of Eberron, I think that would have been spectacular. Maybe even a 20 page appendix for some integral creatures to be statted out, the Artificer class (which seems pretty important to the setting), and MAYBE the new races (but probably just the Warforged as they seem to be the most important to the setting). I would have rather seen a secondary player's book that included the rules information, including new feats, dragonmark rules, spells, detailed information on religion, prestige classes, etc.</p><p></p><p>Now THAT would have been a product I would not have cringed at paying $40 for.</p></blockquote><p></p>
[QUOTE="reanjr, post: 1651678, member: 20740"] It's because it is a portent of what is to come out of Wizards now that they are controlling D&D. Eberron is the design spec for any subsequent campaigns Wizards will make. And face it, whatever you like better, Eberron is certainly NOTHING like the old TSR settings. The focus of a campaign setting has changed dramatically since Wizards/TSR last introduced one (Birthright I believe). And alot of people don't like the changes. They would like their opinion to be heard so that Wizards may take notice and change things to how they like it. That's the only way to get a company to change what it does. There's nothing wrong with that. I could be wrong, but I think that the fact that Eberron is the first campaign setting for 3e (FR was an old setting), people have a responsibility to voice their opinion about the direction Wizards went. I personally am of the opinion that Eberron [I must quickly digress to disagree with Hellcow real quick; I don't care if you came up with the world, you pronounce "Eberron" wrong, and my players are haunting me with your semiofficial pronuncation guide ;)] has alot to offer to alot of gamers. I think the campaign has oodles of potential as far as the ideas and stories behind it. But I also think that Wizards is presenting it entirely wrong. As a campaign setting, I would like to see more setting and less rules. If it had been published as a 320 page (I think that's the page count) encyclopedia of Eberron, I think that would have been spectacular. Maybe even a 20 page appendix for some integral creatures to be statted out, the Artificer class (which seems pretty important to the setting), and MAYBE the new races (but probably just the Warforged as they seem to be the most important to the setting). I would have rather seen a secondary player's book that included the rules information, including new feats, dragonmark rules, spells, detailed information on religion, prestige classes, etc. Now THAT would have been a product I would not have cringed at paying $40 for. [/QUOTE]
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