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Khorvaire:Two Problems
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<blockquote data-quote="William Ronald" data-source="post: 1652027" data-attributes="member: 426"><p>Keith, I think your explanations have been polite and sensible. Ultimately, I think it is a DM and the players who create a sense of reality as well as a sense of adventure to a setting. </p><p></p><p>Getting to the core issue of this thread, I think that people can probably make a simple change or two (adjust map scale or populations) to address what they may see as a flaw in the setting. Perhaps it would be best to adjust the issues of population density in fantasy settings in another thread. (I will wait to start such a thread on population issues and elements needed to give a campaign setting an air of verisimilitude until I see a few people here suggesting it would be a good idea.) </p><p></p><p>However, I have been a bit disappointed at the tone of some of the disagreements. Some people's criticisms have been eloquent and insightful. Some others verge on personal attacks. I think we have to remember that we can hold different opinions and still respect each other. I think that the fact that much of this discussion has been civil and interesting speaks volumes about the posters at EN World. (Keith Baker and jgbrowning alone have given people on these boards a lot to think about -- and write great products as well.)</p><p></p><p>Now, one thought that I have which might work for some Eberron DM's is that they might want to give a sense that the various societies are holding together ... just barely. This would probably be a very tense period to run a campaign in, as civilization seems to contract. (This would probably be a feeling for any campaign set just at the conclusion of the Last War.) Historically, societies have gone through shifts in population levels and in levels of civilization. (See Western Europe during the fall of the Western Roman Empire as an example.)</p></blockquote><p></p>
[QUOTE="William Ronald, post: 1652027, member: 426"] Keith, I think your explanations have been polite and sensible. Ultimately, I think it is a DM and the players who create a sense of reality as well as a sense of adventure to a setting. Getting to the core issue of this thread, I think that people can probably make a simple change or two (adjust map scale or populations) to address what they may see as a flaw in the setting. Perhaps it would be best to adjust the issues of population density in fantasy settings in another thread. (I will wait to start such a thread on population issues and elements needed to give a campaign setting an air of verisimilitude until I see a few people here suggesting it would be a good idea.) However, I have been a bit disappointed at the tone of some of the disagreements. Some people's criticisms have been eloquent and insightful. Some others verge on personal attacks. I think we have to remember that we can hold different opinions and still respect each other. I think that the fact that much of this discussion has been civil and interesting speaks volumes about the posters at EN World. (Keith Baker and jgbrowning alone have given people on these boards a lot to think about -- and write great products as well.) Now, one thought that I have which might work for some Eberron DM's is that they might want to give a sense that the various societies are holding together ... just barely. This would probably be a very tense period to run a campaign in, as civilization seems to contract. (This would probably be a feeling for any campaign set just at the conclusion of the Last War.) Historically, societies have gone through shifts in population levels and in levels of civilization. (See Western Europe during the fall of the Western Roman Empire as an example.) [/QUOTE]
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