Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Khorvaire:Two Problems
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dr. Strangemonkey" data-source="post: 1653401" data-attributes="member: 6533"><p>That's an intriguing last point Don, and I'd be interested in seeing your argument parsed out.</p><p></p><p>Wouldn't the level of diversification and consumption depend more on the percentage of people necessary to work the ground to feed the population as a whole than on the true size of the population and the thickness with which it lay to the ground?</p><p></p><p>In terms of consumption, well, have we any statistics on raw tonnage? There does seem to be a pretty high level of individual consumption at the upper levels and in the cities, but I don't know that was any less true during the far less populated portions of the middle ages.</p><p></p><p>Though I have often thought that dwarves and gnomes must be absolute fetishists/hoarders to do the amount of efficient mining that they do and not run into huge problems of transportation and oversupply.</p><p></p><p>Though on another note you might then envision dragon raids as an important redistribution mechanic. </p><p></p><p>On a totally tangential note, price controls, eh? There's an argument to be made either way there for the real period. But Eberron's financial systems seem sophisticated enough, and basic supplies pentiful enough, so that I agree that it seems a non-issue in the setting.</p><p></p><p>When you have enough squirells that anyone can get locally produced fur at the local market price control is much less of an issue. And boy howdy, let me tell you, squirrel fur is the salt of the medieval economy.</p><p></p><p>Price controls are yet another feature of the more populated than Eberron and totally unlike it later middle ages.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 1653401, member: 6533"] That's an intriguing last point Don, and I'd be interested in seeing your argument parsed out. Wouldn't the level of diversification and consumption depend more on the percentage of people necessary to work the ground to feed the population as a whole than on the true size of the population and the thickness with which it lay to the ground? In terms of consumption, well, have we any statistics on raw tonnage? There does seem to be a pretty high level of individual consumption at the upper levels and in the cities, but I don't know that was any less true during the far less populated portions of the middle ages. Though I have often thought that dwarves and gnomes must be absolute fetishists/hoarders to do the amount of efficient mining that they do and not run into huge problems of transportation and oversupply. Though on another note you might then envision dragon raids as an important redistribution mechanic. On a totally tangential note, price controls, eh? There's an argument to be made either way there for the real period. But Eberron's financial systems seem sophisticated enough, and basic supplies pentiful enough, so that I agree that it seems a non-issue in the setting. When you have enough squirells that anyone can get locally produced fur at the local market price control is much less of an issue. And boy howdy, let me tell you, squirrel fur is the salt of the medieval economy. Price controls are yet another feature of the more populated than Eberron and totally unlike it later middle ages. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Khorvaire:Two Problems
Top