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Khorvaire:Two Problems
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<blockquote data-quote="apsuman" data-source="post: 1654466" data-attributes="member: 1769"><p>Huh? Your above assumptions make several real D&D mistakes, imho. </p><p></p><p>First, a disclaimer, I have not yet managed to put the money together for Eberron. I have read the book at the store and want it. So, if the book says something that I directly contradict, I apologize up front. But I really wanted to comment on your post.</p><p></p><p>Now onto my list.</p><p></p><p>I get the impression that every population density number I have seen is one calculated by the poster. Nobody seems to have gone back to the idea that the population numbers do not include children. If on average every person has two children (meaning a couple would have 4 on average) then the population is actually 3 times the number in the book. Keep in mind that without birth control (is there a dragonmark for that one?) I would expect the average family to have more than 4 children, which would make up for the singles and those too old to have children.</p><p></p><p>Next, I think that Sharn is much larger population wise (by a factor of 10 or more).</p><p></p><p>D&D stresses that women are just as equally qualified to be in any class, so your assertion that "half are men" seems (to me) to be a non starter.</p><p></p><p>Next in the real world, I thought that standing armies would be quite small. They were more of a police force than anything else. When actual combat was required the lord would pay for an army, or if attacked, press the local populace into service. I know that my feudal European history is weak but there were simply not that many knights relative to foot soldiers. So if 1000 anything show up to disrupt supply lines if it is too big for the actual standing army, I would expect that the lord would do his best to raise an army to fight them off.</p><p></p><p>Also, I think that Keith has pointed out that if there were 1000 hobgoblins, or goblins, or bugbears, or anything, rather than simply roam the countryside (which would be barren if the population numbers are kept as published) they (the 1000 goblins/ogers/whatever) would have there own society and their own tribes, town, outposts, etc.</p><p></p><p></p><p></p><p>But you have not stated how it could be logical. Let us assume that Khorvaire was settled as a continent on real world non-magic earth would be. Fine. Now lets throw in a 100 year long war. Is it possible that the current Khorvaire could have resulted from such events? Add in monsters, then magic, then fantasy, and I have ABSOLUTELY no problem saying "yeah, works for me."</p><p></p><p>In other words, civilization did not spread like that. It spread then it got royally messed up. Furhter, maybe there were lots of small town that were one day's walk away, and they are not there now, and have not been there for 90 years.</p></blockquote><p></p>
[QUOTE="apsuman, post: 1654466, member: 1769"] Huh? Your above assumptions make several real D&D mistakes, imho. First, a disclaimer, I have not yet managed to put the money together for Eberron. I have read the book at the store and want it. So, if the book says something that I directly contradict, I apologize up front. But I really wanted to comment on your post. Now onto my list. I get the impression that every population density number I have seen is one calculated by the poster. Nobody seems to have gone back to the idea that the population numbers do not include children. If on average every person has two children (meaning a couple would have 4 on average) then the population is actually 3 times the number in the book. Keep in mind that without birth control (is there a dragonmark for that one?) I would expect the average family to have more than 4 children, which would make up for the singles and those too old to have children. Next, I think that Sharn is much larger population wise (by a factor of 10 or more). D&D stresses that women are just as equally qualified to be in any class, so your assertion that "half are men" seems (to me) to be a non starter. Next in the real world, I thought that standing armies would be quite small. They were more of a police force than anything else. When actual combat was required the lord would pay for an army, or if attacked, press the local populace into service. I know that my feudal European history is weak but there were simply not that many knights relative to foot soldiers. So if 1000 anything show up to disrupt supply lines if it is too big for the actual standing army, I would expect that the lord would do his best to raise an army to fight them off. Also, I think that Keith has pointed out that if there were 1000 hobgoblins, or goblins, or bugbears, or anything, rather than simply roam the countryside (which would be barren if the population numbers are kept as published) they (the 1000 goblins/ogers/whatever) would have there own society and their own tribes, town, outposts, etc. But you have not stated how it could be logical. Let us assume that Khorvaire was settled as a continent on real world non-magic earth would be. Fine. Now lets throw in a 100 year long war. Is it possible that the current Khorvaire could have resulted from such events? Add in monsters, then magic, then fantasy, and I have ABSOLUTELY no problem saying "yeah, works for me." In other words, civilization did not spread like that. It spread then it got royally messed up. Furhter, maybe there were lots of small town that were one day's walk away, and they are not there now, and have not been there for 90 years. [/QUOTE]
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