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Khorvarian Days & Knights [IC]
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<blockquote data-quote="DEFCON 1" data-source="post: 1860525" data-attributes="member: 7006"><p>As Sir Kolarred begins striding towards the stables, Lynx falls in behind him. Zook takes a few moments trying to decide whether to open the door to the waystation and enter, or advance with the paladin and wizard towards the stables. He finally decides to follow the wizard and paladin. Lyran the cleric has remained in front of the waystation door and has not made a move to follow the others nor to enter. Du'Orien remains back further along the path keeping an eye out for anything that might be coming near.</p><p></p><p>Kolarred, Lynx & Zook: <span style="color: Black">As you slowly and silently advance towards the stables, the rain continues to pour down on you. Lynx looks down and sees...</span></p><p><span style="color: Black"></span></p><p><span style="color: Black">((Spot [8] + 7 = 15 / DC 10))</span></p><p><span style="color: Black"></span></p><p><span style="color: Black">...numerous footprints and wheel tracks in the mud leading in and out of the stables. One set of wheel tracks especially can be seen going from the stables and then on the path heading north towards Vedykar. How long the tracks have been there you cannot yet tell without further examination. As Lynx is observing the tracks, Sir Kolarred and Zook both hear...</span></p><p><span style="color: Black"></span></p><p><span style="color: Black">Kolarred ((Listen [16] + 1 = 17 / DC 13))</span></p><p><span style="color: Black">Zook ((Listen [10] + 4 = 14 / DC 13))</span></p><p><span style="color: Black"></span></p><p><span style="color: Black">...more muffled noise from the stable. It sounds like groaning perhaps? Or at least some sort of continous irregular noise that will go up and down, stop and start, some louder than others. There is also the occasional thump.</span></p><p></p><p>Lyran: <span style="color: Black">As you stand in front of the door to the waystation, you do not note anything different about the building than what you've already observed. You do notice Lynx concentrating upon the path and grounds near the stables. Cariosa (Lynx's cat) comes up to the two of you and meows once before speeding off towards it's master. Sir Kolerred and Zook appear to be continuing towards the stable doors.</span></p><p></p><p>Tyler: <span style="color: Black">Back along the path to the south, you do not hear or see anything of note in your area that is different than what you've already observed. You do notice Lyran standing in front of the waystation door, trying to decide whether or not to enter, and you also think you see Lynx stopping and looking down to the ground in and around the stable area. Sir Kolerred and Zook appear to be continuing towards the stable doors. The rain is getting stronger, and you feel a chill go through your bones.</span></p><p></p><p>>>>>>>>>>>>>>>>>>>>>></p><p></p><p><strong>OOC Note:</strong> In order to help speed things up, I'm going to allow you to make your own rolls when you want to Listen, Search, Spot, Sense Motive, use Diplomacy, Intimidatation or Bluffing, etc. To do so, just write in your roleplay that you are doing *blank*, and then in a seperate line write in your roll total like so:</p><p></p><p>((Skill Name [d20 roll] + mod = TOTAL))</p><p></p><p>I know what certain DC factors are for the things you'll do. What this does is that you don't have to wait for me to respond with a die roll for you to find out what your total was for your skill check. You can just give me the total, and then I'll just write the results.</p><p></p><p>I'm always assuming that characters are "on alert" at all times, both regarding surprise factors (Listen, Spot, Search), and regarding interpersonal relations (Sense Motive). Thus you don't need to make rolls when just walking down a path but are still maintaining alertness for anything jumping out at you. However if there are SPECIFIC instances you want to be extra-aware of or believe something might occur, that's when you can make a roll for yourself. Same holds true for the interpersonal skills. I'll use what you write in your roleplays to determine most attitudes of NPCs, but if there are specific instances when you want to Bluff, Intimidate, Diplomize or Sense Motive, just go ahead and add the roll in the rp.</p><p></p><p>Hope this works for you all! Thanx!</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 1860525, member: 7006"] As Sir Kolarred begins striding towards the stables, Lynx falls in behind him. Zook takes a few moments trying to decide whether to open the door to the waystation and enter, or advance with the paladin and wizard towards the stables. He finally decides to follow the wizard and paladin. Lyran the cleric has remained in front of the waystation door and has not made a move to follow the others nor to enter. Du'Orien remains back further along the path keeping an eye out for anything that might be coming near. Kolarred, Lynx & Zook: [COLOR=Black]As you slowly and silently advance towards the stables, the rain continues to pour down on you. Lynx looks down and sees... ((Spot [8] + 7 = 15 / DC 10)) ...numerous footprints and wheel tracks in the mud leading in and out of the stables. One set of wheel tracks especially can be seen going from the stables and then on the path heading north towards Vedykar. How long the tracks have been there you cannot yet tell without further examination. As Lynx is observing the tracks, Sir Kolarred and Zook both hear... Kolarred ((Listen [16] + 1 = 17 / DC 13)) Zook ((Listen [10] + 4 = 14 / DC 13)) ...more muffled noise from the stable. It sounds like groaning perhaps? Or at least some sort of continous irregular noise that will go up and down, stop and start, some louder than others. There is also the occasional thump.[/COLOR] Lyran: [COLOR=Black]As you stand in front of the door to the waystation, you do not note anything different about the building than what you've already observed. You do notice Lynx concentrating upon the path and grounds near the stables. Cariosa (Lynx's cat) comes up to the two of you and meows once before speeding off towards it's master. Sir Kolerred and Zook appear to be continuing towards the stable doors.[/COLOR] Tyler: [COLOR=Black]Back along the path to the south, you do not hear or see anything of note in your area that is different than what you've already observed. You do notice Lyran standing in front of the waystation door, trying to decide whether or not to enter, and you also think you see Lynx stopping and looking down to the ground in and around the stable area. Sir Kolerred and Zook appear to be continuing towards the stable doors. The rain is getting stronger, and you feel a chill go through your bones.[/COLOR] >>>>>>>>>>>>>>>>>>>>> [B]OOC Note:[/B] In order to help speed things up, I'm going to allow you to make your own rolls when you want to Listen, Search, Spot, Sense Motive, use Diplomacy, Intimidatation or Bluffing, etc. To do so, just write in your roleplay that you are doing *blank*, and then in a seperate line write in your roll total like so: ((Skill Name [d20 roll] + mod = TOTAL)) I know what certain DC factors are for the things you'll do. What this does is that you don't have to wait for me to respond with a die roll for you to find out what your total was for your skill check. You can just give me the total, and then I'll just write the results. I'm always assuming that characters are "on alert" at all times, both regarding surprise factors (Listen, Spot, Search), and regarding interpersonal relations (Sense Motive). Thus you don't need to make rolls when just walking down a path but are still maintaining alertness for anything jumping out at you. However if there are SPECIFIC instances you want to be extra-aware of or believe something might occur, that's when you can make a roll for yourself. Same holds true for the interpersonal skills. I'll use what you write in your roleplays to determine most attitudes of NPCs, but if there are specific instances when you want to Bluff, Intimidate, Diplomize or Sense Motive, just go ahead and add the roll in the rp. Hope this works for you all! Thanx! [/QUOTE]
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