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Khyber Rising: Eberron w/D20 Apocalypse(The Mystery & Horror begins!)
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<blockquote data-quote="Steve Gorak" data-source="post: 2686025" data-attributes="member: 15132"><p>whoa, argl! [almost having trouble swallowing own saliva...]</p><p></p><p>Mutations taken:</p><p>extra arms (6 points)</p><p>tail (1 point)</p><p>claws (1 point)</p><p>Wall crawler (2 points)</p><p></p><p>ok, if I understand correctly.</p><p>1) Can stack monk's flurry of blows with "extra arms" mutation:</p><p>attacks at +3/+3/+0/+0 to hit (because -1/-1 flurry of blows [monk 2] + 2 attacks at -4 because of extra arms & +4 to hit [str 18])</p><p></p><p>2) claws stack with monk's unarmed attack</p><p>attacks at 2d6+4/2d6+4/1d6+2/1d6+2 damage, respectively ("claws" mutation stacking with monk attacks 1d6+1d6; 2 extra hands at 1d6 damage from claws; +4 str for monk's flurry of blows, +2 for off-hands from "extra arms" mutation).</p><p></p><p>3) can get extra attack, also at -4, from "tail" mutation (I assume that high str damage does NOT appy)?</p><p></p><p>Ok, if 1, 2 and 3 are true, here are the total of attacks & damage bonuses:</p><p>2 attacks with flurry of blows, 2 attacks with extra arms, 1 attack with tail; 2x+4 str (flurry), +2 (1/2 str) "extra arms"... </p><p>+3/+3/+0/+0/-4 to hit, 2d6+4/2d6+4/2d6+2/2d6+2/1d6, respectively.</p><p></p><p>If this is ok, I'm going to make my changeling very charismatic, and give him a lot of "intimidate" ranks <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>If you screw with him, he'll inflict a LOT of damage!</p><p></p><p>...gulp!...</p><p></p><p>SG</p><p></p><p>PS:Should I feel bad? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>EDIT: added "wall crawler" as final mutation</p></blockquote><p></p>
[QUOTE="Steve Gorak, post: 2686025, member: 15132"] whoa, argl! [almost having trouble swallowing own saliva...] Mutations taken: extra arms (6 points) tail (1 point) claws (1 point) Wall crawler (2 points) ok, if I understand correctly. 1) Can stack monk's flurry of blows with "extra arms" mutation: attacks at +3/+3/+0/+0 to hit (because -1/-1 flurry of blows [monk 2] + 2 attacks at -4 because of extra arms & +4 to hit [str 18]) 2) claws stack with monk's unarmed attack attacks at 2d6+4/2d6+4/1d6+2/1d6+2 damage, respectively ("claws" mutation stacking with monk attacks 1d6+1d6; 2 extra hands at 1d6 damage from claws; +4 str for monk's flurry of blows, +2 for off-hands from "extra arms" mutation). 3) can get extra attack, also at -4, from "tail" mutation (I assume that high str damage does NOT appy)? Ok, if 1, 2 and 3 are true, here are the total of attacks & damage bonuses: 2 attacks with flurry of blows, 2 attacks with extra arms, 1 attack with tail; 2x+4 str (flurry), +2 (1/2 str) "extra arms"... +3/+3/+0/+0/-4 to hit, 2d6+4/2d6+4/2d6+2/2d6+2/1d6, respectively. If this is ok, I'm going to make my changeling very charismatic, and give him a lot of "intimidate" ranks :cool: If you screw with him, he'll inflict a LOT of damage! ...gulp!... SG PS:Should I feel bad? ;) EDIT: added "wall crawler" as final mutation [/QUOTE]
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