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Khyber Rising: Eberron w/D20 Apocalypse(The Mystery & Horror begins!)
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<blockquote data-quote="ikazuchi" data-source="post: 2689743" data-attributes="member: 18293"><p><strong>Enigma Jak</strong></p><p></p><p>I never heard anything back about Jak, but with Erudite saying he can't play, I figured I'd offer him up again as a potential character. Let me know what you think.</p><p></p><p>[CODE]Jak</p><p>Medium-size Male Human</p><p>Rogue 3</p><p>Chaotic Good</p><p></p><p>Abilities</p><p> STR 10 (+0)</p><p> DEX 18 (+4)</p><p> CON 12 (+1)</p><p> INT 17 (+3)</p><p> WIS 14 (+2)</p><p> CHA 15 (+2)</p><p></p><p>Hit Points: 21</p><p></p><p>Initiative: +4</p><p></p><p>Speed: 30</p><p></p><p>AC: 14 (flatfooted 10, touch 14)</p><p></p><p>Vision: Darkvision</p><p></p><p>Special Qualities:</p><p> Evasion (Ex) ~ No damage instead of half damage on successful save</p><p> Sneak Attack +2d6</p><p> Trap Sense (Ex) +1 bonus to Reflex save and +1 Dodge bonus to AC vs. Traps</p><p> Trapfinding ~ May use Search skill to locate traps</p><p></p><p>Saves:</p><p> Fortitude: +2</p><p> Reflex: +7</p><p> Will: +3</p><p></p><p>Base Attack Bonus: +2</p><p></p><p>Skills:</p><p> Appraise 5</p><p> Balance 12</p><p> Bluff 8</p><p> Climb 2</p><p> Concentration 1</p><p> Diplomacy 6</p><p> Disable Device 7</p><p> Disguise 4</p><p> Escape Artist 4</p><p> Forgery 3</p><p> Gather Information 4</p><p> Heal 2</p><p> Hide 10</p><p> Intimidate 4</p><p> Jump 12</p><p> Listen 8</p><p> Move Silently 10</p><p> Open Lock 8</p><p> Search 9</p><p> Sense Motive 4</p><p> Sleight of Hand 8</p><p> Spot 8</p><p> Survival 2</p><p> Tumble 10</p><p></p><p>Feats</p><p> Combat Expertise</p><p> Improved Feint</p><p> Weapon Finesse</p><p></p><p>Possessions: None that he knows of.</p><p></p><p>Cosmetic Mutations:</p><p> Thin Fur Coat, Unnatural Skin, Unnatural Eyes</p><p> A strips and whorls of short, glistening black fur create tribal patterns across Jak's deep blue skin but never climbs above his neck, leaving only his metallic silver eyes to break up the dark, uniform blue of his face.</p><p></p><p>Other Mutations:</p><p> DARKVISION [MINOR]</p><p> You gain darkvision.</p><p> MP Cost: 3.</p><p> Benefit: You can see in total darkness out to a range of 60 feet. Darkvision is black and white only but is otherwise like normal sight.</p><p> </p><p> LEAPER [MINOR]</p><p> You gain the ability to leap incredible distances.</p><p> MP Cost: 1.</p><p> Benefit: You gain a +10 mutation bonus on all Jump checks.</p><p> </p><p> VEXING VOICE [MAJOR]</p><p> You can vex another creature using the peculiar resonance of your voice.</p><p> MP Cost: 4.</p><p> Benefit: Select any living creature within 30 feet of you as the target; the creature must be able to hear your voice to be affected. Upon hearing your voice, the creature must make a successful Will save (DC 10 + one-half your level + your Charisma modifier) or be dazed for 1 round. A successful save negates the effect. This ability is a mind-affecting compulsion usable three times per day. Using this ability is a free action.</p><p>[/CODE]</p><p></p><p></p><p>Things didn't get any clearer for Jak when the door swung open. He's not exactly sure where he is or what the hell is going on, but he's willing to go along as long as he doesn't die. A quick tongue and quicker hands is all Jak really has to rely on, but with a good shot of luck, they'll do the job.</p><p></p><p>---------</p><p></p><p>In reality, Jak is a thief, and a pretty good one at that. Too many shots to the head, coupled with the one that landed him here has gone and blanked certain parts of his brain. He still has all his skills and feats, but is sorely lacking knowledge he has them. He'll gain the tendency of just using skills and abilities without realizing he's either done so or how he knows how to do something.</p></blockquote><p></p>
[QUOTE="ikazuchi, post: 2689743, member: 18293"] [b]Enigma Jak[/b] I never heard anything back about Jak, but with Erudite saying he can't play, I figured I'd offer him up again as a potential character. Let me know what you think. [CODE]Jak Medium-size Male Human Rogue 3 Chaotic Good Abilities STR 10 (+0) DEX 18 (+4) CON 12 (+1) INT 17 (+3) WIS 14 (+2) CHA 15 (+2) Hit Points: 21 Initiative: +4 Speed: 30 AC: 14 (flatfooted 10, touch 14) Vision: Darkvision Special Qualities: Evasion (Ex) ~ No damage instead of half damage on successful save Sneak Attack +2d6 Trap Sense (Ex) +1 bonus to Reflex save and +1 Dodge bonus to AC vs. Traps Trapfinding ~ May use Search skill to locate traps Saves: Fortitude: +2 Reflex: +7 Will: +3 Base Attack Bonus: +2 Skills: Appraise 5 Balance 12 Bluff 8 Climb 2 Concentration 1 Diplomacy 6 Disable Device 7 Disguise 4 Escape Artist 4 Forgery 3 Gather Information 4 Heal 2 Hide 10 Intimidate 4 Jump 12 Listen 8 Move Silently 10 Open Lock 8 Search 9 Sense Motive 4 Sleight of Hand 8 Spot 8 Survival 2 Tumble 10 Feats Combat Expertise Improved Feint Weapon Finesse Possessions: None that he knows of. Cosmetic Mutations: Thin Fur Coat, Unnatural Skin, Unnatural Eyes A strips and whorls of short, glistening black fur create tribal patterns across Jak's deep blue skin but never climbs above his neck, leaving only his metallic silver eyes to break up the dark, uniform blue of his face. Other Mutations: DARKVISION [MINOR] You gain darkvision. MP Cost: 3. Benefit: You can see in total darkness out to a range of 60 feet. Darkvision is black and white only but is otherwise like normal sight. LEAPER [MINOR] You gain the ability to leap incredible distances. MP Cost: 1. Benefit: You gain a +10 mutation bonus on all Jump checks. VEXING VOICE [MAJOR] You can vex another creature using the peculiar resonance of your voice. MP Cost: 4. Benefit: Select any living creature within 30 feet of you as the target; the creature must be able to hear your voice to be affected. Upon hearing your voice, the creature must make a successful Will save (DC 10 + one-half your level + your Charisma modifier) or be dazed for 1 round. A successful save negates the effect. This ability is a mind-affecting compulsion usable three times per day. Using this ability is a free action. [/CODE] Things didn't get any clearer for Jak when the door swung open. He's not exactly sure where he is or what the hell is going on, but he's willing to go along as long as he doesn't die. A quick tongue and quicker hands is all Jak really has to rely on, but with a good shot of luck, they'll do the job. --------- In reality, Jak is a thief, and a pretty good one at that. Too many shots to the head, coupled with the one that landed him here has gone and blanked certain parts of his brain. He still has all his skills and feats, but is sorely lacking knowledge he has them. He'll gain the tendency of just using skills and abilities without realizing he's either done so or how he knows how to do something. [/QUOTE]
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