Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ki Ball, new feat chain
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="daTim" data-source="post: 780182" data-attributes="member: 1797"><p>Obviously inspired by Dragon Ball in some way. I attempted to not make it too overpowered or silly, but still useable. Critique away.</p><p></p><p>Ki Ball [General]</p><p>You can focus your Ki into a 3' diameter ball of physical force to damage your opponents at a range.</p><p>Prerequisite: +2 BAB, Stunning Attack ability, Wis 15+</p><p>Benefit: By spending a Stunning Attack use, you can create a ball of ki energy dealing 2d8 points of real or subdual damage at a range incriment of 30 feet. For each subsequent Stunning Attack spent on the ball, add 1d8 damage. No more than 1/2 level may be added to a ki ball. (Ex: 2 extra stunning attacks for a total of 4d8 damage at 5th lvl) Generating the Ki ball and firing it is an attack action. You must use your Wisdom in place of your Dexterity on the attack roll. A Ki Ball can be generated, and held for a number of rounds equal to your Wisdom modifier before it disapates and the uses are lost.</p><p>Special: If you possess the Ki Fist ability, you may add the bonus to each damage die. (Ex: 2d8+4 for the Ki Fist +2 of a 13th lvl monk.)</p><p></p><p>Enlarge Ki Ball [General]</p><p>You can generate an even larger Ki ball to effect a group of people or an area. </p><p>Prerequisites: +4 BAB, Ki Ball</p><p>Benefit: By spending 2 extra Stunning Attacks, you may cause the ki ball to affect a 10' by 10' area. Attacking in this way requires no attack roll but doing so allows all creatures in the area a Reflex save equal to 10 + 1/2 your level + your wisdom modifier.</p><p></p><p>Stunning Strike [General]</p><p>You can cause a person to be stunned with your ki ball at the cost of damage</p><p>Prerequisites: +4 BAB, Ki Ball</p><p>Benefits: By forgoing the initial damage caused by a Ki ball, you can imbue it with a Stunning Attack at no additional cost. You may still add on additional Stunning Attack uses to inflict 1d8 damage for each expended. </p><p>Special: You may not use the Enlarge Ki Strike or Elemental Ki Strike abilities in conjunction with this.</p><p></p><p>Elemental Ki Ball [General]</p><p>You have learned how to lace your Ki with the elements giving them greater potency</p><p>Prerequisites: +6 BAB, Ki Ball</p><p>Benefit: When forming a Ki ball you can cause it to deal elemental damage instead of physical. It is not possible to deal subdual damage in this way. </p><p>Special: When this feat is chosen you must select one of the following elements (Acid, Fire, Ice). Once it is selected it cannot be changed and you may only use that element. This feat may be taken multiple times, each time adding an additional element to your choices.</p><p></p><p>(Edit: minor spelling and grammer changes)</p><p>(Edit: added damage dice cap into Ki Ball)</p></blockquote><p></p>
[QUOTE="daTim, post: 780182, member: 1797"] Obviously inspired by Dragon Ball in some way. I attempted to not make it too overpowered or silly, but still useable. Critique away. Ki Ball [General] You can focus your Ki into a 3' diameter ball of physical force to damage your opponents at a range. Prerequisite: +2 BAB, Stunning Attack ability, Wis 15+ Benefit: By spending a Stunning Attack use, you can create a ball of ki energy dealing 2d8 points of real or subdual damage at a range incriment of 30 feet. For each subsequent Stunning Attack spent on the ball, add 1d8 damage. No more than 1/2 level may be added to a ki ball. (Ex: 2 extra stunning attacks for a total of 4d8 damage at 5th lvl) Generating the Ki ball and firing it is an attack action. You must use your Wisdom in place of your Dexterity on the attack roll. A Ki Ball can be generated, and held for a number of rounds equal to your Wisdom modifier before it disapates and the uses are lost. Special: If you possess the Ki Fist ability, you may add the bonus to each damage die. (Ex: 2d8+4 for the Ki Fist +2 of a 13th lvl monk.) Enlarge Ki Ball [General] You can generate an even larger Ki ball to effect a group of people or an area. Prerequisites: +4 BAB, Ki Ball Benefit: By spending 2 extra Stunning Attacks, you may cause the ki ball to affect a 10' by 10' area. Attacking in this way requires no attack roll but doing so allows all creatures in the area a Reflex save equal to 10 + 1/2 your level + your wisdom modifier. Stunning Strike [General] You can cause a person to be stunned with your ki ball at the cost of damage Prerequisites: +4 BAB, Ki Ball Benefits: By forgoing the initial damage caused by a Ki ball, you can imbue it with a Stunning Attack at no additional cost. You may still add on additional Stunning Attack uses to inflict 1d8 damage for each expended. Special: You may not use the Enlarge Ki Strike or Elemental Ki Strike abilities in conjunction with this. Elemental Ki Ball [General] You have learned how to lace your Ki with the elements giving them greater potency Prerequisites: +6 BAB, Ki Ball Benefit: When forming a Ki ball you can cause it to deal elemental damage instead of physical. It is not possible to deal subdual damage in this way. Special: When this feat is chosen you must select one of the following elements (Acid, Fire, Ice). Once it is selected it cannot be changed and you may only use that element. This feat may be taken multiple times, each time adding an additional element to your choices. (Edit: minor spelling and grammer changes) (Edit: added damage dice cap into Ki Ball) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ki Ball, new feat chain
Top