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Kickass ways to use psionics
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<blockquote data-quote="Spatzimaus" data-source="post: 443833" data-attributes="member: 3051"><p><strong>Re: Just call me "Edward Mowerhands"</strong></p><p></p><p></p><p></p><p>Lesser Body Adjustment: 1d6 healing</p><p>Cure Light Wounds: 1d8+level (max +5)</p><p></p><p>I figure, if you're going to mimic a class, might as well mimic the one that does the job effectively.</p><p></p><p>As for Claws of the Vampire, doesn't really say the target doesn't work on constructs, unless I missed something. Although, constructs are one step away from objects, and it WOULD seem a bit strange to be smacking a wall for health.</p><p></p><p>Anyway, back to the original topic.</p><p>Psychic Warriors make great fighter-types. The nice part is, you get enough Feats to mix strategies. For example, my Psychic Warrior uses a Glaive, has Speed of Thought/Psionic Charge, and also Stand Still, Power Attack, Combat Reflexes, Psionic Weapon, and Deep Impact. For powers, she has mostly defensive stuff.</p><p>I can be the usual attacking person (the charge Feats), I can defend the spellcasters/healers, or I can do what I like to refer to as "crowd control" (hey, I play an Enchanter in EQ).</p><p>Basically, I plant myself in a good spot, wait for the bad guys to run to/past me (readied action plus 6 AoOs per turn!), and hit each with Stand Still to freeze them in a spot where they can't do anything useful (+5 weapon, Deep Impact, and high STR means I almost always hit, and it's enough damage to freeze them, average Fort DC in the 30s). A bad guy standing 10' away from me, who just lost his movement action? Well, this only really works on melee attackers.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 443833, member: 3051"] [b]Re: Just call me "Edward Mowerhands"[/b] Lesser Body Adjustment: 1d6 healing Cure Light Wounds: 1d8+level (max +5) I figure, if you're going to mimic a class, might as well mimic the one that does the job effectively. As for Claws of the Vampire, doesn't really say the target doesn't work on constructs, unless I missed something. Although, constructs are one step away from objects, and it WOULD seem a bit strange to be smacking a wall for health. Anyway, back to the original topic. Psychic Warriors make great fighter-types. The nice part is, you get enough Feats to mix strategies. For example, my Psychic Warrior uses a Glaive, has Speed of Thought/Psionic Charge, and also Stand Still, Power Attack, Combat Reflexes, Psionic Weapon, and Deep Impact. For powers, she has mostly defensive stuff. I can be the usual attacking person (the charge Feats), I can defend the spellcasters/healers, or I can do what I like to refer to as "crowd control" (hey, I play an Enchanter in EQ). Basically, I plant myself in a good spot, wait for the bad guys to run to/past me (readied action plus 6 AoOs per turn!), and hit each with Stand Still to freeze them in a spot where they can't do anything useful (+5 weapon, Deep Impact, and high STR means I almost always hit, and it's enough damage to freeze them, average Fort DC in the 30s). A bad guy standing 10' away from me, who just lost his movement action? Well, this only really works on melee attackers. [/QUOTE]
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