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Kickass ways to use psionics
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<blockquote data-quote="Shard O'Glase" data-source="post: 445503" data-attributes="member: 1134"><p>Well while SM do have corresponding weaknesses sometimes since I choose which thing I'm ging to summon in each encounter it rarely is an issue. And the ones with low combat stats you usually don't summon to fight but to tunnel through the wall for you or something else.</p><p></p><p> And while ACs are tunable the wide variety of SM makes it fairly tunable itself. ACs are focussed on mellee combat which is cool the thing is SM at quite a few elvels has high CR monsters made for a fight. The giant croc, dire bear etc combat power can't be duplicated by ACs at the same elvel.(levle 3 AC still have 10hp they were on something there)</p><p> </p><p> Being constructs they do have some valuable abilities, but fiendish/celestial is fairly solid in itself, and they all get one big boost that constructs don't CON. The HP of constructs without boosting is really weak(minds eye helped a lot here)but still a level 6 AC gets around mid 60's hp where the dire bear is over 100, that is a huge HPand combat diffeence.</p><p></p><p>I'm not sure about maximize or fortify the HP of a AC, even if it did work generaly just summoning the higher level AC would net you close to as many HP, and enough other stuff not to amke it worth it. </p><p></p><p>Astral taskers are cool though. That was my favorite minds eye yet, really helped the shaper which I love. I jsut hope I get to play again(instead of dming) sometime so I can play one.</p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 445503, member: 1134"] Well while SM do have corresponding weaknesses sometimes since I choose which thing I'm ging to summon in each encounter it rarely is an issue. And the ones with low combat stats you usually don't summon to fight but to tunnel through the wall for you or something else. And while ACs are tunable the wide variety of SM makes it fairly tunable itself. ACs are focussed on mellee combat which is cool the thing is SM at quite a few elvels has high CR monsters made for a fight. The giant croc, dire bear etc combat power can't be duplicated by ACs at the same elvel.(levle 3 AC still have 10hp they were on something there) Being constructs they do have some valuable abilities, but fiendish/celestial is fairly solid in itself, and they all get one big boost that constructs don't CON. The HP of constructs without boosting is really weak(minds eye helped a lot here)but still a level 6 AC gets around mid 60's hp where the dire bear is over 100, that is a huge HPand combat diffeence. I'm not sure about maximize or fortify the HP of a AC, even if it did work generaly just summoning the higher level AC would net you close to as many HP, and enough other stuff not to amke it worth it. Astral taskers are cool though. That was my favorite minds eye yet, really helped the shaper which I love. I jsut hope I get to play again(instead of dming) sometime so I can play one. [/QUOTE]
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