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Kickin' it old school -- are you game?
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<blockquote data-quote="Shemeska" data-source="post: 2643403" data-attributes="member: 11697"><p>No, and probably not unless it's a kick ass DM. My exposure to 1e or earlier, and games run using those systems, has generally shown in my experience that they emphasize a more tactical and less role playing aspect to the game. This seemed to fade a bit in 2e to emphasize RP, stay similar to that in 3e, and move back towards tactical in 3.5e.</p><p></p><p>Not to say that I'd prefer to play or run a game with 2e rules either. I honestly prefer 3e mechanics above other editions, both for the ruleset itself and just being experienced most with it.</p><p></p><p>A DM can run their own preferred style using any system really up to using nothing but a lopsided d4 and half a deck of cards, but some systems seem to put an emphasis on one or the other just within what the rules seem to have in mind. </p><p></p><p>I wouldn't mind using an earlier system if I was familiar enough with it, but the moment it emphasizes crunchy tactical gaming rather than actual role playing is when I and my players start to completely lose interest and question why we're playing that. No interest whatsoever in tactical stuff at all, I just don't find it the important part of the shared experience. It can be there in my mind, but it's superfluous to the character and plot development among the PCs and NPCs in a shared world.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 2643403, member: 11697"] No, and probably not unless it's a kick ass DM. My exposure to 1e or earlier, and games run using those systems, has generally shown in my experience that they emphasize a more tactical and less role playing aspect to the game. This seemed to fade a bit in 2e to emphasize RP, stay similar to that in 3e, and move back towards tactical in 3.5e. Not to say that I'd prefer to play or run a game with 2e rules either. I honestly prefer 3e mechanics above other editions, both for the ruleset itself and just being experienced most with it. A DM can run their own preferred style using any system really up to using nothing but a lopsided d4 and half a deck of cards, but some systems seem to put an emphasis on one or the other just within what the rules seem to have in mind. I wouldn't mind using an earlier system if I was familiar enough with it, but the moment it emphasizes crunchy tactical gaming rather than actual role playing is when I and my players start to completely lose interest and question why we're playing that. No interest whatsoever in tactical stuff at all, I just don't find it the important part of the shared experience. It can be there in my mind, but it's superfluous to the character and plot development among the PCs and NPCs in a shared world. [/QUOTE]
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