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Kickin' it Old-School - C&C Rocks
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<blockquote data-quote="Treebore" data-source="post: 1876025" data-attributes="member: 10177"><p>I would like to know how C&C could possibly meet a d20 lite criteria without staying d20? Feats are dropped? So? How hard could it possibly be to just say that players can select them based on whatever criteria?</p><p></p><p>AoO, 5' step, etc.... aren't there? What will be so hard to use them if you want to?</p><p></p><p>C&C meets my definition of d20 lite, it gets rid of the elements that have caused so many arguments and overpowered characters and overly complex combat and allows the DM to DM and the players to play. If there are d20/3E rules that I like C&C definitely alllows me to add them.</p><p></p><p>It also appears to me that the system will stand on its own and let me decide how to adjudicate situations not covered by the rules. Plus it obviously allows me to import anything I want to use from 3e. Looks like a win/win situation to me. Of course I am an "old school" DM who doesn't like rules that tell me how everything "must" be done. So I am happy to go to a system that gives me solid guidelines and allows the decisions to be made as I see fit.</p><p></p><p>Yes, this will lead to a lot of house rules for each C&C campaign, but it will be no worse than what I have seen for 3E.</p><p></p><p>So I am very eager to see if C&C delivers what I am looking for in a game system. It sure sounds like it will.</p></blockquote><p></p>
[QUOTE="Treebore, post: 1876025, member: 10177"] I would like to know how C&C could possibly meet a d20 lite criteria without staying d20? Feats are dropped? So? How hard could it possibly be to just say that players can select them based on whatever criteria? AoO, 5' step, etc.... aren't there? What will be so hard to use them if you want to? C&C meets my definition of d20 lite, it gets rid of the elements that have caused so many arguments and overpowered characters and overly complex combat and allows the DM to DM and the players to play. If there are d20/3E rules that I like C&C definitely alllows me to add them. It also appears to me that the system will stand on its own and let me decide how to adjudicate situations not covered by the rules. Plus it obviously allows me to import anything I want to use from 3e. Looks like a win/win situation to me. Of course I am an "old school" DM who doesn't like rules that tell me how everything "must" be done. So I am happy to go to a system that gives me solid guidelines and allows the decisions to be made as I see fit. Yes, this will lead to a lot of house rules for each C&C campaign, but it will be no worse than what I have seen for 3E. So I am very eager to see if C&C delivers what I am looking for in a game system. It sure sounds like it will. [/QUOTE]
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Kickin' it Old-School - C&C Rocks
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