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Kicking a player out of the group.
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<blockquote data-quote="Li Shenron" data-source="post: 1661399" data-attributes="member: 1465"><p>I think that the game works fine with 2 characters only, as long as of course you scale the encounters appropriately. The DM doesn't have much trouble if she takes care of the fact that the party probably misses some important roles: in your case it seems to be missing healing capabilities and spellcasting in general (2 levels of Sorcerer at 7th level party is quite little), but as long as you accomodate the challenges with that in mind, the campaign is still going to work.</p><p></p><p>But it will be more difficult for the players definitely. I tried only once to run a short adventure with 2 characters (as a matter of fact it was a solo adventure with a NPC to help), and I can tell you that the biggest risk for them was to be caught both into the same blocking effect, as simple as a Sleep spell. The less the number of PCs, the higher the chance that all fail a saving a throw, and the party is helpless, and the first time this happens it could be a TPK if the DM doesn't choose to have the opponents be very mercyful or very careless <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>That's what happened to us... a Kobold Sorcerer cast a Sleep, both PC failed the ST, and the DM (me) had to rule that these kobolds were satisfied enough to loot the party without blood. A couple of encounters later more kobolds sprung a trap which blinded both of the PC, but instead of finishing or capturing them, they ran away cowardly. Then the evil shaman at the final encounter cast 2 successful Hold Person before the PC could even act (surprise round + best initiative), and the party was frozen for a few rounds, but instead of easily killing them the cleric wasted those rounds to retreat to his chamber and look for a couple of potions...</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1661399, member: 1465"] I think that the game works fine with 2 characters only, as long as of course you scale the encounters appropriately. The DM doesn't have much trouble if she takes care of the fact that the party probably misses some important roles: in your case it seems to be missing healing capabilities and spellcasting in general (2 levels of Sorcerer at 7th level party is quite little), but as long as you accomodate the challenges with that in mind, the campaign is still going to work. But it will be more difficult for the players definitely. I tried only once to run a short adventure with 2 characters (as a matter of fact it was a solo adventure with a NPC to help), and I can tell you that the biggest risk for them was to be caught both into the same blocking effect, as simple as a Sleep spell. The less the number of PCs, the higher the chance that all fail a saving a throw, and the party is helpless, and the first time this happens it could be a TPK if the DM doesn't choose to have the opponents be very mercyful or very careless :) That's what happened to us... a Kobold Sorcerer cast a Sleep, both PC failed the ST, and the DM (me) had to rule that these kobolds were satisfied enough to loot the party without blood. A couple of encounters later more kobolds sprung a trap which blinded both of the PC, but instead of finishing or capturing them, they ran away cowardly. Then the evil shaman at the final encounter cast 2 successful Hold Person before the PC could even act (surprise round + best initiative), and the party was frozen for a few rounds, but instead of easily killing them the cleric wasted those rounds to retreat to his chamber and look for a couple of potions... [/QUOTE]
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