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Kicking a player out of the group.
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<blockquote data-quote="Evilhalfling" data-source="post: 1661686" data-attributes="member: 16991"><p>Thanks S'mon </p><p>Im not expecting insightful pyschological analysis at 645 am </p><p>But I got it just the same. I have fought my way through 3 of 5, and still suffer from one of geek social falicies.</p><p></p><p>I have had to do this twice - once a group shattered into blocks over personality, living arragnements and money. I stayed friends with 3 of the four and even ran two campaigns - 2 players each for a while. I did eventually loose one friend of 12 years, but whether it was from gaming problems or his depression it was hard to say. </p><p></p><p>More recently I moved cities and formed a new group - two people in the group started butting heads after a few weeks, and when the newer of the two said he was leaving I thought about it, checked with the other players and asked the one I had known for 3 months to leave instead. It was agonizing but the player that left was a borderline troll, and a needy friend.</p><p>When I asked him to leave I stopped communicating with him. </p><p></p><p>Advice - </p><p>If you want to keep your older friend I would suggest it is possible, you just need to show him that he is still included in your life, just not your game. </p><p>as for the game - I have had problems with two player games, I suggest advertising in local gaming shop, clearly emphizising your style of play -</p><p>and do trial runs before inviting people to play full time. And if you start more than one new player starting a new campaign is more fair than continuing an old one - as the new players will be second fiddles.</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 1661686, member: 16991"] Thanks S'mon Im not expecting insightful pyschological analysis at 645 am But I got it just the same. I have fought my way through 3 of 5, and still suffer from one of geek social falicies. I have had to do this twice - once a group shattered into blocks over personality, living arragnements and money. I stayed friends with 3 of the four and even ran two campaigns - 2 players each for a while. I did eventually loose one friend of 12 years, but whether it was from gaming problems or his depression it was hard to say. More recently I moved cities and formed a new group - two people in the group started butting heads after a few weeks, and when the newer of the two said he was leaving I thought about it, checked with the other players and asked the one I had known for 3 months to leave instead. It was agonizing but the player that left was a borderline troll, and a needy friend. When I asked him to leave I stopped communicating with him. Advice - If you want to keep your older friend I would suggest it is possible, you just need to show him that he is still included in your life, just not your game. as for the game - I have had problems with two player games, I suggest advertising in local gaming shop, clearly emphizising your style of play - and do trial runs before inviting people to play full time. And if you start more than one new player starting a new campaign is more fair than continuing an old one - as the new players will be second fiddles. [/QUOTE]
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