Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Kicking a player out of the group.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="billd91" data-source="post: 1662289" data-attributes="member: 3400"><p>Thorny issue. I wouldn't feel comfortable about telling a 20+ year friend whom I've been gaming with for years that he's no longer welcome at that game just because of a difference in gaming style. This isn't just a minor thing. This is a shared social activity and probably one of the means by which you maintain this friendship (though it's true there may be more). For one thing, it gets you in touch with each other on a regular basis... every night you game. It's one of the things you have in common with this friend. Without the game, that's one fewer thing in common and one more barrier to getting into contact since that's a night in which you are unavailable. I'd be tremendously hurt if I was asked to leave the gaming group of long-time friends if I wasn't a disruption. In one sense, it's just a game. But in another sense, it's not just a game, it's a long-shared fellowship.</p><p></p><p>That said, there may be ways to get him out of that campaign. With my current gaming group, we meet weekly and play 3 different games, in rotation. For 2 weeks, I run Greyhawk, a friend runs a home-brew D&D game for another 2 weeks, and a second friend runs Cthulhu for 2 weeks and then we're back to me. Yes, this means the adventures can take a long time, but it also means that we cover a breadth of interests and styles on a regular basis and everyone who wants to participate in one game or the other has the opportunity to do so. What I would suggest is that you split the groups (sort of) into 2 different campaigns or games. One being the heavier RP game that you and the other 2 players want, and one more number-crunchy, beer-and-pretzels oriented to keep the other player and 20+ year friend involved. I'm sure you and the other players have a few other ideas percolating around other than just the main campaign you're DMing. Pick one and run with it on the alternate session.</p></blockquote><p></p>
[QUOTE="billd91, post: 1662289, member: 3400"] Thorny issue. I wouldn't feel comfortable about telling a 20+ year friend whom I've been gaming with for years that he's no longer welcome at that game just because of a difference in gaming style. This isn't just a minor thing. This is a shared social activity and probably one of the means by which you maintain this friendship (though it's true there may be more). For one thing, it gets you in touch with each other on a regular basis... every night you game. It's one of the things you have in common with this friend. Without the game, that's one fewer thing in common and one more barrier to getting into contact since that's a night in which you are unavailable. I'd be tremendously hurt if I was asked to leave the gaming group of long-time friends if I wasn't a disruption. In one sense, it's just a game. But in another sense, it's not just a game, it's a long-shared fellowship. That said, there may be ways to get him out of that campaign. With my current gaming group, we meet weekly and play 3 different games, in rotation. For 2 weeks, I run Greyhawk, a friend runs a home-brew D&D game for another 2 weeks, and a second friend runs Cthulhu for 2 weeks and then we're back to me. Yes, this means the adventures can take a long time, but it also means that we cover a breadth of interests and styles on a regular basis and everyone who wants to participate in one game or the other has the opportunity to do so. What I would suggest is that you split the groups (sort of) into 2 different campaigns or games. One being the heavier RP game that you and the other 2 players want, and one more number-crunchy, beer-and-pretzels oriented to keep the other player and 20+ year friend involved. I'm sure you and the other players have a few other ideas percolating around other than just the main campaign you're DMing. Pick one and run with it on the alternate session. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Kicking a player out of the group.
Top