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Kicking out a player: share your stories/advice
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<blockquote data-quote="Wik" data-source="post: 3644377" data-attributes="member: 40177"><p>Yeah, well. The "lie" method can really backfire on you. I don't like it.</p><p></p><p>The guy we got rid of is a friend of ours. The problem was, he wasn't a reliable player. He'd not show up for games. This wasn't too big of a problem, except for the fact that the guy whose place we were playing at was way off the bus route - and we were all bussers.</p><p></p><p>So, we'd all be waiting for this player to show up, wondering whether or not he was gonna show. Sometimes, this would cut an extra fifteen to twenty minutes from our game time (which is a lot, when games are less than three hours!). We did say to him "Hey, we're not waiting for you anymore."</p><p></p><p>Then, there was the problem that it was hard NPCing his character when he didn't show (he had two different characters die in the game, because he wasn't there). Also, there was the fact that this PC who was more an NPC than a PC (he missed that many games) was still taking a nice share of the XP and loot, really upping the combat difficutly (I'm running STAP). </p><p></p><p>Eventually, our game moved to my place (it's closer), and someone messaged him online (it's how he communicates): "don't bother showing up. You can join after this campaign ends, but we're finding it hard to deal with your absences".</p><p></p><p>Sadly, we haven't heard from him since.</p></blockquote><p></p>
[QUOTE="Wik, post: 3644377, member: 40177"] Yeah, well. The "lie" method can really backfire on you. I don't like it. The guy we got rid of is a friend of ours. The problem was, he wasn't a reliable player. He'd not show up for games. This wasn't too big of a problem, except for the fact that the guy whose place we were playing at was way off the bus route - and we were all bussers. So, we'd all be waiting for this player to show up, wondering whether or not he was gonna show. Sometimes, this would cut an extra fifteen to twenty minutes from our game time (which is a lot, when games are less than three hours!). We did say to him "Hey, we're not waiting for you anymore." Then, there was the problem that it was hard NPCing his character when he didn't show (he had two different characters die in the game, because he wasn't there). Also, there was the fact that this PC who was more an NPC than a PC (he missed that many games) was still taking a nice share of the XP and loot, really upping the combat difficutly (I'm running STAP). Eventually, our game moved to my place (it's closer), and someone messaged him online (it's how he communicates): "don't bother showing up. You can join after this campaign ends, but we're finding it hard to deal with your absences". Sadly, we haven't heard from him since. [/QUOTE]
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