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Kicking out a player: share your stories/advice
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<blockquote data-quote="Midknightsun" data-source="post: 3645568" data-attributes="member: 46459"><p>Yeah, I agree with TB here. Some players are so horrible that honesty or an explanation is a waste of time, and they'll just argue with you anyway to prove how "wrong" you are about them. Some just aren't working out, but are basically good people. Those are the ones I have the talk with. </p><p></p><p>But out of the last few players that left:</p><p></p><p>Note that I'm a really laid back kinda guy, so it takes a lot of BS to get to me. </p><p></p><p>1--Our first DM. He was BAAAAAAAAAAD. His idea of an exciting encounter invovled pimping out his new minis of the week. And he loved Warforged Titans. Our group joked once that we must have destroyed all the WFTs in existence . . . that, or there's a factory somewhere in Xendrix pumping them out at a rate that would put Ford to shame. . . . and Fiendish T-Rexes. Some demon apparently couldn't get enough lizard love, I guess. . . .and I'm still not sure if that qualified as beastiality or not, but I digress. When he was a player he purposely screwed up adventures by doing the obviously BAD thing (you know what I mean). His games were horribly boring . . . and his wife . . .oh dear god . . . the woman was extremely intrusive and attention seeking. He musta got our "we're really not keen on you" vibe, because he eventually uninvited himself.</p><p></p><p>2--An extreme munchkin player. The guy himself was large and intimidating. he liked to make characters in the same vein. . . He also had a penchant for finding all the loopholes in the rules that made for horrible brokenation--and he admitted more than once that he took great pleasure in seeing exactly how far he could break any given rule. He also played his characters like royal jerks, and eventually started getting on the other players' nerves. During one session when he snapped the necks of a couple npc's (in a campaign that was neutral to good slanted--no evils allowed) against npcs that were either helpless or who had done nothing to harm them. I confronted him. He basically told me to blow off and that I couldn't tell him how to run his character (I was DM). When other players brought up the same concerns, he said "tough nuggies" (well, not really, but you get the drift). He left after I basically told him that he was being an unreasonable jerk, and it was getting old.</p><p></p><p>3-- Younger player who's maturity was in question from the get go. I told him it wasn't going to work out after the first session. He had a bit of a spasm. *shrugs*, but complied.</p><p></p><p>4--Player who had a bit of a scary fondness for some bizarre and disturbing character concepts. The player himself gave us all some weird vibes. Also, his characters were all Rogues who basically hung back and did nothing . . . . from a safe distance. We reconvened the group on a different day. . . . so that he could really do nothing, a safe distance from us.</p><p></p><p>5--and yes, the token poor hygiene player. He was the roommate of one of the other players. I'd try to describe his funkyness, but words fail me. He used gaming to unleash his own twisted fetishes upon us, and attack (verbally) and belittle players he saw as quiet and easy targets. Yeah, not worth the effort to give the talk to . . . . reconvened on another day, and not too worried if he found out.</p></blockquote><p></p>
[QUOTE="Midknightsun, post: 3645568, member: 46459"] Yeah, I agree with TB here. Some players are so horrible that honesty or an explanation is a waste of time, and they'll just argue with you anyway to prove how "wrong" you are about them. Some just aren't working out, but are basically good people. Those are the ones I have the talk with. But out of the last few players that left: Note that I'm a really laid back kinda guy, so it takes a lot of BS to get to me. 1--Our first DM. He was BAAAAAAAAAAD. His idea of an exciting encounter invovled pimping out his new minis of the week. And he loved Warforged Titans. Our group joked once that we must have destroyed all the WFTs in existence . . . that, or there's a factory somewhere in Xendrix pumping them out at a rate that would put Ford to shame. . . . and Fiendish T-Rexes. Some demon apparently couldn't get enough lizard love, I guess. . . .and I'm still not sure if that qualified as beastiality or not, but I digress. When he was a player he purposely screwed up adventures by doing the obviously BAD thing (you know what I mean). His games were horribly boring . . . and his wife . . .oh dear god . . . the woman was extremely intrusive and attention seeking. He musta got our "we're really not keen on you" vibe, because he eventually uninvited himself. 2--An extreme munchkin player. The guy himself was large and intimidating. he liked to make characters in the same vein. . . He also had a penchant for finding all the loopholes in the rules that made for horrible brokenation--and he admitted more than once that he took great pleasure in seeing exactly how far he could break any given rule. He also played his characters like royal jerks, and eventually started getting on the other players' nerves. During one session when he snapped the necks of a couple npc's (in a campaign that was neutral to good slanted--no evils allowed) against npcs that were either helpless or who had done nothing to harm them. I confronted him. He basically told me to blow off and that I couldn't tell him how to run his character (I was DM). When other players brought up the same concerns, he said "tough nuggies" (well, not really, but you get the drift). He left after I basically told him that he was being an unreasonable jerk, and it was getting old. 3-- Younger player who's maturity was in question from the get go. I told him it wasn't going to work out after the first session. He had a bit of a spasm. *shrugs*, but complied. 4--Player who had a bit of a scary fondness for some bizarre and disturbing character concepts. The player himself gave us all some weird vibes. Also, his characters were all Rogues who basically hung back and did nothing . . . . from a safe distance. We reconvened the group on a different day. . . . so that he could really do nothing, a safe distance from us. 5--and yes, the token poor hygiene player. He was the roommate of one of the other players. I'd try to describe his funkyness, but words fail me. He used gaming to unleash his own twisted fetishes upon us, and attack (verbally) and belittle players he saw as quiet and easy targets. Yeah, not worth the effort to give the talk to . . . . reconvened on another day, and not too worried if he found out. [/QUOTE]
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