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Kicking the tires vs. puncturing the tires; being effective vs. breaking the game
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<blockquote data-quote="Umbran" data-source="post: 9112965" data-attributes="member: 177"><p>Outside of WotC, I don't expect the margins for RPG products would support the costs of such analysis. </p><p></p><p>Moreover, board games have the benefit of a limited play space. If I am playtesting <em>Pioneers of Shmatan</em>, I don't have to worry about play in any other game, or combined with any other game product. I can set the starting state, specify and limit player actions, and define win conditions and goals in Shmatan, while in an RPG one typically controls <em>none</em> of those things.</p><p></p><p>Moreover (and this is likely important) board games typically have a play duration of an hour or two, at which point you generally reset the entire game back to initial conditions. The RPG has to last for hundreds, possibly thousands, of hours with no reset available.</p></blockquote><p></p>
[QUOTE="Umbran, post: 9112965, member: 177"] Outside of WotC, I don't expect the margins for RPG products would support the costs of such analysis. Moreover, board games have the benefit of a limited play space. If I am playtesting [I]Pioneers of Shmatan[/I], I don't have to worry about play in any other game, or combined with any other game product. I can set the starting state, specify and limit player actions, and define win conditions and goals in Shmatan, while in an RPG one typically controls [I]none[/I] of those things. Moreover (and this is likely important) board games typically have a play duration of an hour or two, at which point you generally reset the entire game back to initial conditions. The RPG has to last for hundreds, possibly thousands, of hours with no reset available. [/QUOTE]
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Community
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Kicking the tires vs. puncturing the tires; being effective vs. breaking the game
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