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Kicking the tires vs. puncturing the tires; being effective vs. breaking the game
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<blockquote data-quote="EzekielRaiden" data-source="post: 9113234" data-attributes="member: 6790260"><p>Just because it's marketing rather than proper <em>design</em> doesn't mean it's insincere.</p><p></p><p>But the process you describe <em>is</em> marketing. Especially with the objectively terrible survey design they use. All throughout the Next playtest, they had "surveys" that were little more than push polls. Often because they didn't (and don't) know any better; they have no statisticians and no social scientists on staff who could tell them what they've done wrong. I've gone through what I can of the educations of the various people who write D&D. Almost nobody has any STEM training at all, and their humanities training is in areas that don't collect survey data (e.g. journalism, arts, or in one case, theology). They literally just <em>don't know</em> how good survey design is done, and they don't have the math knowledge to perform rigorous statistical analysis on that data nor on the structure of the game. These are legitimate scientific disciplines that require training and experience to do well; it is <em>not</em> anyone's fault for not having that education, but it <em>is</em> their fault for not seeking out the expertise of people who do have that education.</p><p></p><p></p><p>Well, having an actual statistician and an actual sociologist as consultants to help them gather truly useful data and analyze it productively would be a huge help.</p><p></p><p></p><p>You make it sound like good encounter building rules are impossible. This is simply untrue. Beyond 4e, 13A provides both a similarly reliable framework <em>and</em> superior ability to extend it into tougher stuff with its "Nastier Specials" options.</p><p></p><p></p><p>If you think even a plurality of this content spewed forth on the Internet is actually good advice, I have a really sweet deal on some lunar real estate that you cannot afford to miss.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9113234, member: 6790260"] Just because it's marketing rather than proper [I]design[/I] doesn't mean it's insincere. But the process you describe [I]is[/I] marketing. Especially with the objectively terrible survey design they use. All throughout the Next playtest, they had "surveys" that were little more than push polls. Often because they didn't (and don't) know any better; they have no statisticians and no social scientists on staff who could tell them what they've done wrong. I've gone through what I can of the educations of the various people who write D&D. Almost nobody has any STEM training at all, and their humanities training is in areas that don't collect survey data (e.g. journalism, arts, or in one case, theology). They literally just [I]don't know[/I] how good survey design is done, and they don't have the math knowledge to perform rigorous statistical analysis on that data nor on the structure of the game. These are legitimate scientific disciplines that require training and experience to do well; it is [I]not[/I] anyone's fault for not having that education, but it [I]is[/I] their fault for not seeking out the expertise of people who do have that education. Well, having an actual statistician and an actual sociologist as consultants to help them gather truly useful data and analyze it productively would be a huge help. You make it sound like good encounter building rules are impossible. This is simply untrue. Beyond 4e, 13A provides both a similarly reliable framework [I]and[/I] superior ability to extend it into tougher stuff with its "Nastier Specials" options. If you think even a plurality of this content spewed forth on the Internet is actually good advice, I have a really sweet deal on some lunar real estate that you cannot afford to miss. [/QUOTE]
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Kicking the tires vs. puncturing the tires; being effective vs. breaking the game
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