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<blockquote data-quote="Warunsun" data-source="post: 6303419" data-attributes="member: 6688054"><p>It is a rules-light version of D&D but the system is easily handled in a modular fashion. For example, the <em>Player's Handbook</em> covers everything you need to know as a player and is presented as a very basic full game. Expanded rules modules are available in the <em>Castle Keeper's Guide</em>. Using the CKG you can add-in rules for skills, advantages (feats), spell components, comeliness (called beauty here), epic-levels, new races, equipment wastage, advanced combat options, and much more. The entire CKG is an optional book and not required to check out or play the game. The only other book a game master needs other than the <em>Player's Handbook</em> is the <em>Monsters & Treasure</em> book. The M&T is effectively the <em>Monster Manual</em> and <em>DMG</em> together.</p><p></p><p>I have been playing this game for several months and all the players are loving it. It is very easy to use TSR 1e/2e adventures and books together with C&C. You can convert the AC of 1e/2e in your head on the fly and attack bonuses for C&C is a very simple system: monsters get +1 to hit per HD. It has been great fun.</p></blockquote><p></p>
[QUOTE="Warunsun, post: 6303419, member: 6688054"] It is a rules-light version of D&D but the system is easily handled in a modular fashion. For example, the [I]Player's Handbook[/I] covers everything you need to know as a player and is presented as a very basic full game. Expanded rules modules are available in the [I]Castle Keeper's Guide[/I]. Using the CKG you can add-in rules for skills, advantages (feats), spell components, comeliness (called beauty here), epic-levels, new races, equipment wastage, advanced combat options, and much more. The entire CKG is an optional book and not required to check out or play the game. The only other book a game master needs other than the [I]Player's Handbook[/I] is the [I]Monsters & Treasure[/I] book. The M&T is effectively the [I]Monster Manual[/I] and [I]DMG[/I] together. I have been playing this game for several months and all the players are loving it. It is very easy to use TSR 1e/2e adventures and books together with C&C. You can convert the AC of 1e/2e in your head on the fly and attack bonuses for C&C is a very simple system: monsters get +1 to hit per HD. It has been great fun. [/QUOTE]
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