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Kickstarter: GURPS Mission X
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<blockquote data-quote="Argyle King" data-source="post: 9708334" data-attributes="member: 58416"><p>Mission X is a project that popped up on my Kickstarter feed.</p><p></p><p>Mission X by Douglas H. Cole — Kickstarter <a href="https://share.google/d2UUqRxeBPHzwXGGF" target="_blank">https://share.google/d2UUqRxeBPHzwXGGF</a></p><p></p><p>Given that I've seen a little more GURPS conversation pop up recently, I thought some folks here might be interested in checking this out.</p><p></p><p>Quoted from the Kickstarter Page:</p><p></p><p><span style="color: rgb(40, 40, 40)"><span style="font-family: 'Inter'"><strong>"Mission X </strong></span></span><span style="font-family: 'Inter'"><span style="color: rgb(40, 40, 40)">is focused on modern action, with inspiration from </span></span><span style="color: rgb(40, 40, 40)"><span style="font-family: 'Inter'"><em>Stargate SG-1</em></span></span><span style="font-family: 'Inter'"><span style="color: rgb(40, 40, 40)">, </span></span><span style="color: rgb(40, 40, 40)"><span style="font-family: 'Inter'"><em>Aliens</em></span></span><span style="font-family: 'Inter'"><span style="color: rgb(40, 40, 40)">, </span></span><span style="color: rgb(40, 40, 40)"><span style="font-family: 'Inter'"><em>XCOM</em></span></span><span style="font-family: 'Inter'"><span style="color: rgb(40, 40, 40)">, and the like. A streamlined, rebuilt engine focusing getting new and experienced players to the table. Fast and smooth character generation and gameplay.</span></span></p><p></p><p><span style="color: rgb(40, 40, 40)"><span style="font-family: 'Inter'"><strong>Mission X</strong></span></span><span style="font-family: 'Inter'"><span style="color: rgb(40, 40, 40)"> will come to the table with a consolidated skills list – about 65-70 skills that represent clusters of ability - with simpler pricing, plus reorganized and rewritten traits. Different damage scaling gets right to the point (what wound might it inflict), ditches hit points in favor of wound severity conditions, and simplifies a lot of the math in calculating injury modifiers.</span></span></p><p><span style="font-family: 'Inter'"><span style="color: rgb(40, 40, 40)"></span></span></p><p><span style="font-family: 'Inter'"><span style="color: rgb(40, 40, 40)">This is going to be a full, self-contained game (think the </span></span><span style="color: rgb(40, 40, 40)"><span style="font-family: 'Inter'"><strong>Dungeon Fantasy RPG Boxed Set</strong></span></span><span style="font-family: 'Inter'"><span style="color: rgb(40, 40, 40)">, not the worked-example genre books), that takes the best and most on-point concepts from a very large licensed corpus of prior art, including some of my own </span></span><span style="color: rgb(40, 40, 40)"><span style="font-family: 'Inter'"><strong>Pyramid </strong></span></span><span style="font-family: 'Inter'"><span style="color: rgb(40, 40, 40)">articles. It's designed to attract new players to a genre </span></span><span style="color: rgb(40, 40, 40)"><span style="font-family: 'Inter'"><em><span style="font-family: inherit"><strong>GURPS</strong></span></em></span></span><span style="font-family: 'Inter'"><span style="color: rgb(40, 40, 40)"> does better than just about any other game, fast </span></span><span style="color: rgb(40, 40, 40)"><span style="font-family: 'Inter'"><em>to </em></span></span><span style="font-family: 'Inter'"><span style="color: rgb(40, 40, 40)">the table; fast </span></span><span style="color: rgb(40, 40, 40)"><span style="font-family: 'Inter'"><em>at </em></span></span><span style="font-family: 'Inter'"><span style="color: rgb(40, 40, 40)">the table..."</span></span></p></blockquote><p></p>
[QUOTE="Argyle King, post: 9708334, member: 58416"] Mission X is a project that popped up on my Kickstarter feed. Mission X by Douglas H. Cole — Kickstarter [URL]https://share.google/d2UUqRxeBPHzwXGGF[/URL] Given that I've seen a little more GURPS conversation pop up recently, I thought some folks here might be interested in checking this out. Quoted from the Kickstarter Page: [COLOR=rgb(40, 40, 40)][FONT=Inter][B]"Mission X [/B][/FONT][/COLOR][FONT=Inter][COLOR=rgb(40, 40, 40)]is focused on modern action, with inspiration from [/COLOR][/FONT][COLOR=rgb(40, 40, 40)][FONT=Inter][I]Stargate SG-1[/I][/FONT][/COLOR][FONT=Inter][COLOR=rgb(40, 40, 40)], [/COLOR][/FONT][COLOR=rgb(40, 40, 40)][FONT=Inter][I]Aliens[/I][/FONT][/COLOR][FONT=Inter][COLOR=rgb(40, 40, 40)], [/COLOR][/FONT][COLOR=rgb(40, 40, 40)][FONT=Inter][I]XCOM[/I][/FONT][/COLOR][FONT=Inter][COLOR=rgb(40, 40, 40)], and the like. A streamlined, rebuilt engine focusing getting new and experienced players to the table. Fast and smooth character generation and gameplay.[/COLOR][/FONT] [COLOR=rgb(40, 40, 40)][FONT=Inter][B]Mission X[/B][/FONT][/COLOR][FONT=Inter][COLOR=rgb(40, 40, 40)] will come to the table with a consolidated skills list – about 65-70 skills that represent clusters of ability - with simpler pricing, plus reorganized and rewritten traits. Different damage scaling gets right to the point (what wound might it inflict), ditches hit points in favor of wound severity conditions, and simplifies a lot of the math in calculating injury modifiers. This is going to be a full, self-contained game (think the [/COLOR][/FONT][COLOR=rgb(40, 40, 40)][FONT=Inter][B]Dungeon Fantasy RPG Boxed Set[/B][/FONT][/COLOR][FONT=Inter][COLOR=rgb(40, 40, 40)], not the worked-example genre books), that takes the best and most on-point concepts from a very large licensed corpus of prior art, including some of my own [/COLOR][/FONT][COLOR=rgb(40, 40, 40)][FONT=Inter][B]Pyramid [/B][/FONT][/COLOR][FONT=Inter][COLOR=rgb(40, 40, 40)]articles. It's designed to attract new players to a genre [/COLOR][/FONT][COLOR=rgb(40, 40, 40)][FONT=Inter][I][FONT=inherit][B]GURPS[/B][/FONT][/I][/FONT][/COLOR][FONT=Inter][COLOR=rgb(40, 40, 40)] does better than just about any other game, fast [/COLOR][/FONT][COLOR=rgb(40, 40, 40)][FONT=Inter][I]to [/I][/FONT][/COLOR][FONT=Inter][COLOR=rgb(40, 40, 40)]the table; fast [/COLOR][/FONT][COLOR=rgb(40, 40, 40)][FONT=Inter][I]at [/I][/FONT][/COLOR][FONT=Inter][COLOR=rgb(40, 40, 40)]the table..."[/COLOR][/FONT] [/QUOTE]
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