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<blockquote data-quote="Dire Bare" data-source="post: 8369775" data-attributes="member: 18182"><p>That's a pretty good set of "rules"!</p><ul> <li data-xf-list-type="ul">I've certainly backed some failed Kickstarters, but I can't remember any TRPG campaigns that failed (that I backed). </li> <li data-xf-list-type="ul">I've seen a few campaigns on Indiegogo, but don't think I backed any of them, Kickstarter definitely seems to be the place for TRPG crowd-funding! </li> <li data-xf-list-type="ul">If I'm familiar with the company, I'll back campaigns on GameOn and other smaller crowd-funding sites, but the experience always seems sub-par compared to Kickstarter.</li> <li data-xf-list-type="ul">I kinda hate the constant stream of updates on campaigns, and try to only read the ones that require action on my part. It does make me worry that I might miss something important! I would LOVE, LOVE campaigns to clearly label updates as ACTION NEEDED!!! when appropriate! When you back a lot of campaigns, the emails get overwhelming . . . for me at least.</li> <li data-xf-list-type="ul">Stretch goals can push me over the edge on deciding to back a project, but rarely do. I don't even pay much attention to stretch goals and add-ons anymore.</li> <li data-xf-list-type="ul">While I've backed campaigns that included the coupon-at-cost POD option, I've never backed at that level. Mostly because I don't do a lot of print books anymore. But I see why some publishers do it, it's a lot easier and less risky than a full print run!</li> <li data-xf-list-type="ul">Production values are important to me also, it won't always sell me on a campaign, but the LACK of good production values almost always convinces me to pass.</li> <li data-xf-list-type="ul">Plushies, pins, trinkets . . . . dice vaults, special dice and other such add-ons . . . . I find more annoying than enticing, usually, and ignore them. Some of the more recent Kickstarters that bundle an RPG product with a small line of miniatures intrigue me . . . . but since I'm cutting back on miniatures, I haven't jumped on any of those.</li> </ul><p>I used to back all sorts of RPG and RPG-adjacent Kickstarters, but as these types of projects have proliferated and I've realized I need to reign in my spend-thrift habits . . . . the types of projects that tend to grab my attention these days are . . . .</p><ul> <li data-xf-list-type="ul">Compatibility with D&D 5E. It's not the only game in town, of course, but it's the only game that's easy to find other players to play with you!</li> <li data-xf-list-type="ul">Projects that push 5E into new territory, either with mechanics and/or setting.</li> <li data-xf-list-type="ul">I'm getting bored with monster manuals, item compendiums, player's tomes (collections of classes and races) that just add more splat to 5E, and don't really offer something new and exciting. There are a lot of these on Kickstarter.</li> <li data-xf-list-type="ul">That said, reliable companies that are known to deliver good stuff can get me . . . I just backed Kobold's Tome of Heroes, which breaks my rule just above!</li> <li data-xf-list-type="ul">The most exciting projects are new settings that push genre boundaries and aren't just somebody's bog-standard homebrew D&D campaign.</li> <li data-xf-list-type="ul">Currently, I'm not interested in VTT or print . . . PDF digital only. The few campaigns that don't offer PDF ebooks don't get backed.</li> <li data-xf-list-type="ul">Production values! Art, layout, a good title, well edited text . . . . if the teacher in me starts correcting your grammar, you're not getting backed!</li> <li data-xf-list-type="ul">Of course, there's always the odd campaign that breaks all of my "rules", but somehow convinces me to back anyway!</li> </ul></blockquote><p></p>
[QUOTE="Dire Bare, post: 8369775, member: 18182"] That's a pretty good set of "rules"! [LIST] [*]I've certainly backed some failed Kickstarters, but I can't remember any TRPG campaigns that failed (that I backed). [*]I've seen a few campaigns on Indiegogo, but don't think I backed any of them, Kickstarter definitely seems to be the place for TRPG crowd-funding! [*]If I'm familiar with the company, I'll back campaigns on GameOn and other smaller crowd-funding sites, but the experience always seems sub-par compared to Kickstarter. [*]I kinda hate the constant stream of updates on campaigns, and try to only read the ones that require action on my part. It does make me worry that I might miss something important! I would LOVE, LOVE campaigns to clearly label updates as ACTION NEEDED!!! when appropriate! When you back a lot of campaigns, the emails get overwhelming . . . for me at least. [*]Stretch goals can push me over the edge on deciding to back a project, but rarely do. I don't even pay much attention to stretch goals and add-ons anymore. [*]While I've backed campaigns that included the coupon-at-cost POD option, I've never backed at that level. Mostly because I don't do a lot of print books anymore. But I see why some publishers do it, it's a lot easier and less risky than a full print run! [*]Production values are important to me also, it won't always sell me on a campaign, but the LACK of good production values almost always convinces me to pass. [*]Plushies, pins, trinkets . . . . dice vaults, special dice and other such add-ons . . . . I find more annoying than enticing, usually, and ignore them. Some of the more recent Kickstarters that bundle an RPG product with a small line of miniatures intrigue me . . . . but since I'm cutting back on miniatures, I haven't jumped on any of those. [/LIST] I used to back all sorts of RPG and RPG-adjacent Kickstarters, but as these types of projects have proliferated and I've realized I need to reign in my spend-thrift habits . . . . the types of projects that tend to grab my attention these days are . . . . [LIST] [*]Compatibility with D&D 5E. It's not the only game in town, of course, but it's the only game that's easy to find other players to play with you! [*]Projects that push 5E into new territory, either with mechanics and/or setting. [*]I'm getting bored with monster manuals, item compendiums, player's tomes (collections of classes and races) that just add more splat to 5E, and don't really offer something new and exciting. There are a lot of these on Kickstarter. [*]That said, reliable companies that are known to deliver good stuff can get me . . . I just backed Kobold's Tome of Heroes, which breaks my rule just above! [*]The most exciting projects are new settings that push genre boundaries and aren't just somebody's bog-standard homebrew D&D campaign. [*]Currently, I'm not interested in VTT or print . . . PDF digital only. The few campaigns that don't offer PDF ebooks don't get backed. [*]Production values! Art, layout, a good title, well edited text . . . . if the teacher in me starts correcting your grammar, you're not getting backed! [*]Of course, there's always the odd campaign that breaks all of my "rules", but somehow convinces me to back anyway! [/LIST] [/QUOTE]
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