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<blockquote data-quote="BrokenTwin" data-source="post: 8370037" data-attributes="member: 7017978"><p>I've only backed a couple dozen or so kickstarters, entirely ttrpgs and video games. About half of the video games have delivered, the other half are in limbo. The ttrpgs have a much better track record, although I regret backing Exalted 3E, as they're still sending me emails even though I'm long past the point of caring about it.</p><p></p><p>Stretch goals can make or break a project for me, as they can be a good indication of how well the creator can manage themselves. Stretch goals full of time consuming or expensive sounding content? Red flag.</p><p></p><p>Proof of concept is another big one for me. Kevin Crawford's kickstarters are a fantastic example of this, every one of his that I've seen and backed have been along the lines of "the product's mostly done, kickstarter's just for production value and maybe some extra stuff." Makes it a lot more likely that I'll see the finished product, and worst comes to worst, I'll still have the playtest document.</p><p></p><p>I'm also sick of kickstarters that make "5E Compatible" their main selling point. I mean, I get it, but I want a product that will sell me on the strength of their own merits. I don't need another generic 5E fantasy setting with a different coat of paint. Something that uses Fate or another toolkit system gets more leeway here, as they usually at least have a unique implementation of the mechanics-at-the-table.</p></blockquote><p></p>
[QUOTE="BrokenTwin, post: 8370037, member: 7017978"] I've only backed a couple dozen or so kickstarters, entirely ttrpgs and video games. About half of the video games have delivered, the other half are in limbo. The ttrpgs have a much better track record, although I regret backing Exalted 3E, as they're still sending me emails even though I'm long past the point of caring about it. Stretch goals can make or break a project for me, as they can be a good indication of how well the creator can manage themselves. Stretch goals full of time consuming or expensive sounding content? Red flag. Proof of concept is another big one for me. Kevin Crawford's kickstarters are a fantastic example of this, every one of his that I've seen and backed have been along the lines of "the product's mostly done, kickstarter's just for production value and maybe some extra stuff." Makes it a lot more likely that I'll see the finished product, and worst comes to worst, I'll still have the playtest document. I'm also sick of kickstarters that make "5E Compatible" their main selling point. I mean, I get it, but I want a product that will sell me on the strength of their own merits. I don't need another generic 5E fantasy setting with a different coat of paint. Something that uses Fate or another toolkit system gets more leeway here, as they usually at least have a unique implementation of the mechanics-at-the-table. [/QUOTE]
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