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<blockquote data-quote="Dire Bare" data-source="post: 8371746" data-attributes="member: 18182"><p>It's super cool to get digital product the day a campaign closes . . . . but it isn't something most folks expect, I think. I think going in with the product fully, or mostly, written, just needing editing, layout, and art, is a good way to go. And it takes time to do all of that, and do it well. One neat thing campaigns have done is to offer preview files to backers right away, the product sans editing and art . . . both to get something into backers hands right away, reward backers with an exclusive sneak peak . . . and to get lots of eyeballs on the product to hopefully find any issues that need correcting!</p><p></p><p>There have been discussions here on ENWorld, and elsewhere, on the importance of paying visual artists (and other support folks) a fair wage . . . . but you should include yourself in that as well. You should be able to pay your artists, editors, and anybody else who helps out, but <strong>YOU</strong> should also <em>make a fair wage</em>! I think that's a large reason why digital products have been going for more on Kickstarer ($25-30+), is for everyone involved to be paid fairly, and produce a slick product! Some folks will always bitch about high costs of digital only products, but more and more of us are acclimating! If you want your initial product priced more affordably, $10-15 . . . it's okay if it's a small, focused project.</p><p></p><p>Of course, another way to get some cred with the TRPG community before your first Kickstarter . . . is to not start with Kickstarter. Put up some products on drivethrurpg.com and/or dmsguild.com, low risk, low investment (potentially), and a venue for feedback and growth. Do you already have some products out there we can look at?</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 8371746, member: 18182"] It's super cool to get digital product the day a campaign closes . . . . but it isn't something most folks expect, I think. I think going in with the product fully, or mostly, written, just needing editing, layout, and art, is a good way to go. And it takes time to do all of that, and do it well. One neat thing campaigns have done is to offer preview files to backers right away, the product sans editing and art . . . both to get something into backers hands right away, reward backers with an exclusive sneak peak . . . and to get lots of eyeballs on the product to hopefully find any issues that need correcting! There have been discussions here on ENWorld, and elsewhere, on the importance of paying visual artists (and other support folks) a fair wage . . . . but you should include yourself in that as well. You should be able to pay your artists, editors, and anybody else who helps out, but [B]YOU[/B] should also [I]make a fair wage[/I]! I think that's a large reason why digital products have been going for more on Kickstarer ($25-30+), is for everyone involved to be paid fairly, and produce a slick product! Some folks will always bitch about high costs of digital only products, but more and more of us are acclimating! If you want your initial product priced more affordably, $10-15 . . . it's okay if it's a small, focused project. Of course, another way to get some cred with the TRPG community before your first Kickstarter . . . is to not start with Kickstarter. Put up some products on drivethrurpg.com and/or dmsguild.com, low risk, low investment (potentially), and a venue for feedback and growth. Do you already have some products out there we can look at? [/QUOTE]
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