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<blockquote data-quote="aramis erak" data-source="post: 8379870" data-attributes="member: 6779310"><p>Same for me</p><p></p><p>For me, if it's all ready to go, that's a disincentive. The total opposite also is.</p><p>My ideal completion level is late playtest - allowing the KS backers to get a PDF right at closure, but 2-3 months to table test it and ID sections that may need a final reword, as well as catch as many spelling and grammar errors.</p><p></p><p></p><p>I was towards the front row of he and Courtney Soloman's debacle known as <em>Imperium Games</em>... publisher of <em>T4: Marc Miller's Traveller</em>. I knew better than to trust Ken with any money at all.</p><p></p><p>I hit that point in 1998. He ran Imperium Games for Courtney Solomon. IG still owed many freelancers money when Ken finally walked away. Marc Miller keeps trying to get Ken to actually follow through with Spinward Traveller and KoDT.</p><p></p><p>For me to back...</p><p>1: I want something at backing to check the writing quality. </p><p>2: I want a full draft at payment, but I don't expect final draft. I'd prefer (as noted above) a final round playtest.</p><p>3: I want to see some, but not too many, stretch goals</p><p>4: I need to know it's something I can get to table.</p><p>5: it needs to be something I will want to get to table.</p><p></p><p>I sunk into several KSs during lockdown. </p><ul> <li data-xf-list-type="ul">SG1 (5e derivative) - there was a good preview in the form of an online play sample... the point where I went in was when several cast members played the game. There was a playable (but online only) alpha at payment. I was able to run it, did run it, will happily run it again. Still waiting on the dead tree,</li> <li data-xf-list-type="ul">The One Ring 2E. I was excited about the 2E announced by C7. I was hopeful when Free League said they were going forward. I have been sorely disappointed by the FL 2E draft. Got it to table. Am running a hybridized houserules version, instead, because 2E seems to have missed the mark widely.</li> <li data-xf-list-type="ul">T2K 4E. I was a fan of 1E, and liked (but wasn't a true fan) of 2.0, and was disappointed with 2.2, hated 3 (aka Twilight:2013)... and like YZE. I was skeptical about the 1dAtt+1dSkill symbollic mode of T2K 4e... but since I started running it, I like it. It's not perfect, but it works well enough, and the setting is now alt-hist instead of sf.</li> <li data-xf-list-type="ul">Space Aces: TNG - I wanted something for doing quickplay storygame at the next con. This had a free prior edition. It fulfilled very quickly. I've played some solo with it using the computer assistant. It was cheap, and I got my money's worth. </li> <li data-xf-list-type="ul">Once More Into the Void: this really struck a chord on the preview. Has yet to fully fulfill, but progress is being noted. Not played yet. </li> <li data-xf-list-type="ul">Vaesen: This appealed, and I was enjoying Alien, so... it fulfilled relatively promptly, including the backer corrections pass. Fulfilled. We got about 20 hours of play... but my players were too quick to go the violence route. Shelved for now.</li> <li data-xf-list-type="ul">Sentinel Comics. This looked good in the preview module, which I'd run 3 times. The alpha/beta process with KS polished it. The corebook has fulfilled. The other books still haven't. Communications have been excellent, tho'.</li> </ul></blockquote><p></p>
[QUOTE="aramis erak, post: 8379870, member: 6779310"] Same for me For me, if it's all ready to go, that's a disincentive. The total opposite also is. My ideal completion level is late playtest - allowing the KS backers to get a PDF right at closure, but 2-3 months to table test it and ID sections that may need a final reword, as well as catch as many spelling and grammar errors. I was towards the front row of he and Courtney Soloman's debacle known as [I]Imperium Games[/I]... publisher of [I]T4: Marc Miller's Traveller[/I]. I knew better than to trust Ken with any money at all. I hit that point in 1998. He ran Imperium Games for Courtney Solomon. IG still owed many freelancers money when Ken finally walked away. Marc Miller keeps trying to get Ken to actually follow through with Spinward Traveller and KoDT. For me to back... 1: I want something at backing to check the writing quality. 2: I want a full draft at payment, but I don't expect final draft. I'd prefer (as noted above) a final round playtest. 3: I want to see some, but not too many, stretch goals 4: I need to know it's something I can get to table. 5: it needs to be something I will want to get to table. I sunk into several KSs during lockdown. [LIST] [*]SG1 (5e derivative) - there was a good preview in the form of an online play sample... the point where I went in was when several cast members played the game. There was a playable (but online only) alpha at payment. I was able to run it, did run it, will happily run it again. Still waiting on the dead tree, [*]The One Ring 2E. I was excited about the 2E announced by C7. I was hopeful when Free League said they were going forward. I have been sorely disappointed by the FL 2E draft. Got it to table. Am running a hybridized houserules version, instead, because 2E seems to have missed the mark widely. [*]T2K 4E. I was a fan of 1E, and liked (but wasn't a true fan) of 2.0, and was disappointed with 2.2, hated 3 (aka Twilight:2013)... and like YZE. I was skeptical about the 1dAtt+1dSkill symbollic mode of T2K 4e... but since I started running it, I like it. It's not perfect, but it works well enough, and the setting is now alt-hist instead of sf. [*]Space Aces: TNG - I wanted something for doing quickplay storygame at the next con. This had a free prior edition. It fulfilled very quickly. I've played some solo with it using the computer assistant. It was cheap, and I got my money's worth. [*]Once More Into the Void: this really struck a chord on the preview. Has yet to fully fulfill, but progress is being noted. Not played yet. [*]Vaesen: This appealed, and I was enjoying Alien, so... it fulfilled relatively promptly, including the backer corrections pass. Fulfilled. We got about 20 hours of play... but my players were too quick to go the violence route. Shelved for now. [*]Sentinel Comics. This looked good in the preview module, which I'd run 3 times. The alpha/beta process with KS polished it. The corebook has fulfilled. The other books still haven't. Communications have been excellent, tho'. [/LIST] [/QUOTE]
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