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[Kickstarter] Pair O' Dice Role-Playing Game (POD RPG)
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<blockquote data-quote="GeekPunk" data-source="post: 7054462" data-attributes="member: 6751023"><p><strong>What are some details about the <em><a href="https://www.kickstarter.com/projects/geekpunkcom/pair-o-dice-role-playing-game/" target="_blank">Pair O' Dice Role-Playing Game</a></em> System?</strong></p><p></p><p>The information provided below should serve as a sample of the very basics of the <em>Pair O' Dice Role-Playing Game</em> system and does not represent the entire scope of the game.</p><p></p><ul> <li data-xf-list-type="ul">The overall resolution mechanic utilized with the <em>Pair O’ Dice</em> system is two six-sided dice—or 2d6. Resolution rolls are modified by a simple progression ladder of penalty and bonus modifiers. These modifiers are stackable, but are limited. Both character attributes and skills use the same 2 thru 12 ranking system. The modifiers generally rank from "Worst" (-3) to "Best (+3).</li> <li data-xf-list-type="ul">Most characters, player and non-player alike, as well as creatures, have six attributes. They are Muscle, Moves, Might, Mind, Moxie, and Mojo, or the six Ms. Each attribute is ranked or scored between 2 and 12—with 7 being the most common. Grit (or grit points) is what keeps a character alive—a combination of physical and mental endurance, coping and enduring with damage and pain, and a will to live to fight another day.</li> <li data-xf-list-type="ul">Checks to determine success or failure are rolled using 2d6. (Just like about everything else in the game.) The method for skill checks is called “SAM.” S.A.M. = Skill + Attribute + Means.</li> <li data-xf-list-type="ul">The X-Factor represents abilities that are above and beyond “normal” capabilities. They may be manifested by a number of different means, such as alien, divine, mechanical, magic, mutation, special circumstances or conditions, etc… The X-Factor increased the chance of success and the end result.</li> </ul><p></p><p>Again, the examples above do not represent the <em>Pair O' Dice Role-Playing Game</em> system as a whole, and is offered here to provide an idea of what it is all about.</p><p><strong></strong></p><p><strong>Why create another role-playing game system?</strong></p><p></p><p>The goal with the <em>Pair o’ Dice Role-Playing Game</em> was to devise a fun and enjoyable method to enjoy role-playing with a variety of different and creative settings and genres. In order to cook up a role-playing system that would be simple to learn, yet flexible enough to manage a wide variety of settings familiar role-playing game standards were borrowed and modified and a lot of excess was shaved off. In the Pair O’ Dice universe(s), certain laws of science, nature, and reality needed to be simplified and/or modified in order to achieve the goal of creating a simple role-playing game system that captured a cinematic feel. </p><p></p><p>So, things work the way they do in the <em>Pair O’ Dice Role-Playing Game</em> for a reason. It’s understood that the system here might not be ideal for every RPGer, and that’s why there are already hundreds of other different role-playing systems out there. If there’s a rule that you don’t like in the <em>POD RPG</em> system, then by all means break it and make it work the way you want. After all, rules were made to be broken. The rules, as they are, are rather sparse and straight forward for ease of play. A concentrated effort has been made not to expand or overthink the rules too much. </p><p></p><p>The <em>Pair O’ Dice Role-Playing Game</em> is the sort of game that you can play on the fly if your regular gaming session falls through by someone not showing up. Or, as a break from your mega-long epic campaign—just to mix things up. It’s a simple system that can be played during your lunch break at school or work, in a blanket fort with your kids, or in the backseat of a car during a long road trip. </p><p></p><p>The <em>Pair O' Dice Role-Playing Game</em> can also be used for extended campaigns and/or adventures when it is desirable for the rules to take a backseat to the overall story and fun.</p><p></p><p>Learn more about the <em>Pair O' Dice Role-Playing Game</em> at <a href="http://podrpg.com" target="_blank">podrpg.com</a> or <a href="https://www.kickstarter.com/projects/geekpunkcom/pair-o-dice-role-playing-game/" target="_blank">https://www.kickstarter.com/projects/geekpunkcom/pair-o-dice-role-playing-game/</a></p><p><a href="https://www.kickstarter.com/projects/geekpunkcom/pair-o-dice-role-playing-game/" target="_blank"></a></p><p>Thanks for the support.</p></blockquote><p></p>
[QUOTE="GeekPunk, post: 7054462, member: 6751023"] [B]What are some details about the [I][URL="https://www.kickstarter.com/projects/geekpunkcom/pair-o-dice-role-playing-game/"]Pair O' Dice Role-Playing Game[/URL][/I] System?[/B] The information provided below should serve as a sample of the very basics of the [I]Pair O' Dice Role-Playing Game[/I] system and does not represent the entire scope of the game. [LIST] [*]The overall resolution mechanic utilized with the [I]Pair O’ Dice[/I] system is two six-sided dice—or 2d6. Resolution rolls are modified by a simple progression ladder of penalty and bonus modifiers. These modifiers are stackable, but are limited. Both character attributes and skills use the same 2 thru 12 ranking system. The modifiers generally rank from "Worst" (-3) to "Best (+3). [*]Most characters, player and non-player alike, as well as creatures, have six attributes. They are Muscle, Moves, Might, Mind, Moxie, and Mojo, or the six Ms. Each attribute is ranked or scored between 2 and 12—with 7 being the most common. Grit (or grit points) is what keeps a character alive—a combination of physical and mental endurance, coping and enduring with damage and pain, and a will to live to fight another day. [*]Checks to determine success or failure are rolled using 2d6. (Just like about everything else in the game.) The method for skill checks is called “SAM.” S.A.M. = Skill + Attribute + Means. [*]The X-Factor represents abilities that are above and beyond “normal” capabilities. They may be manifested by a number of different means, such as alien, divine, mechanical, magic, mutation, special circumstances or conditions, etc… The X-Factor increased the chance of success and the end result. [/LIST] Again, the examples above do not represent the [I]Pair O' Dice Role-Playing Game[/I] system as a whole, and is offered here to provide an idea of what it is all about. [B] Why create another role-playing game system?[/B] The goal with the [I]Pair o’ Dice Role-Playing Game[/I] was to devise a fun and enjoyable method to enjoy role-playing with a variety of different and creative settings and genres. In order to cook up a role-playing system that would be simple to learn, yet flexible enough to manage a wide variety of settings familiar role-playing game standards were borrowed and modified and a lot of excess was shaved off. In the Pair O’ Dice universe(s), certain laws of science, nature, and reality needed to be simplified and/or modified in order to achieve the goal of creating a simple role-playing game system that captured a cinematic feel. So, things work the way they do in the [I]Pair O’ Dice Role-Playing Game[/I] for a reason. It’s understood that the system here might not be ideal for every RPGer, and that’s why there are already hundreds of other different role-playing systems out there. If there’s a rule that you don’t like in the [I]POD RPG[/I] system, then by all means break it and make it work the way you want. After all, rules were made to be broken. The rules, as they are, are rather sparse and straight forward for ease of play. A concentrated effort has been made not to expand or overthink the rules too much. The [I]Pair O’ Dice Role-Playing Game[/I] is the sort of game that you can play on the fly if your regular gaming session falls through by someone not showing up. Or, as a break from your mega-long epic campaign—just to mix things up. It’s a simple system that can be played during your lunch break at school or work, in a blanket fort with your kids, or in the backseat of a car during a long road trip. The [I]Pair O' Dice Role-Playing Game[/I] can also be used for extended campaigns and/or adventures when it is desirable for the rules to take a backseat to the overall story and fun. Learn more about the [I]Pair O' Dice Role-Playing Game[/I] at [URL="http://podrpg.com"]podrpg.com[/URL] or [URL="https://www.kickstarter.com/projects/geekpunkcom/pair-o-dice-role-playing-game/"]https://www.kickstarter.com/projects/geekpunkcom/pair-o-dice-role-playing-game/ [/URL] Thanks for the support. [/QUOTE]
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[Kickstarter] Pair O' Dice Role-Playing Game (POD RPG)
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