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[Kickstarter] Populated Hexes Monthly Year Four
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<blockquote data-quote="thirdkingdom" data-source="post: 9790514" data-attributes="member: 78442"><p>I'm currently raising funds for the Year Four Compilation of Populated Hexes Monthly on Kickstarter.</p><p></p><p>Populated Hexes Monthly is a zine for Old School Essentials that I've been publishing for, well, over four years now, and this is a crowdfunding campaign to compile the fourth year -- Issues 37 through 48 -- into a single volume. Each issue is originally published in A5 format, averaging about 36 pages, with commissioned cover art but interior stock art. One of the goals of this campaign is to replace the stock art with commissioned art; the other is to fund the printing of an offset, hardcover version of the book.</p><p></p><p><img src="https://i.kickstarter.com/assets/051/245/500/0c81909d74425436aa6965f13d845f81_original.png?fit=scale-down&origin=ugc&q=100&v=1760440943&width=680&sig=h9WAkWNSwnr9smCLInyMW3jeW7yQEXoz8e4rRrZXQLU%3D" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />Spread from PHM 37</p><p>The fourth year of this zine has covered:</p><p></p><ul> <li data-xf-list-type="ul">PHM 37. Material that didn't fit in the BX Advanced Bestiary, Vol. 2. Two new playable races -- the bee-folk and garuda -- three new gods, and custom spells for their worshippers.</li> <li data-xf-list-type="ul">PHM 38. A hex inhabited by hungry killer frogs and a prophetic raven. Includes rules for including prophecies in your game and a playable eldritch knight class.</li> <li data-xf-list-type="ul">PHM 39. The city of Tyeld, known for its diamond mines and the College of Shadows, that teaches the way of the Duskblade. Includes the duskblade class, shadow-wielding warriors at constant risk of demonic corruption.</li> <li data-xf-list-type="ul">PHM 40. Finishes the exploration of Tyeld and begins a three part look into the Shadowlands, the land of the dead.</li> <li data-xf-list-type="ul">PHM 41. Continues the dive into the Shadowlands, with an overview of its geography and a look at penumbrals, the only native residents: shadows, ghouls, vampires, bodaks, and barghests.</li> <li data-xf-list-type="ul">PHM 42. The demonic edition. Penumbrals aren't the only inhabitants of the Shadowlands, and this issue presents nine demons, adapted from other editions and statted for OSE, and rules for randomly generating demons.</li> <li data-xf-list-type="ul">PHM 43. Completing our visit to the Shadowlands, this issue looks at the mortal community of Masre and presents three playable race-as-class options: the dark stalker, dark creeper, and dhampir.</li> <li data-xf-list-type="ul">PHM 44. Returning to Absalom, this Issue moves north to the Mortocracy of Negrorn, the lich-kingdoms, and includes rules for creating paragon-level characters.</li> <li data-xf-list-type="ul">PHM 45. Every year the liches of Negrorn host the Festival of the Dead, a two-month long fair and market where the living come from all over Absalom to trade and deal with the lich-lords.</li> <li data-xf-list-type="ul">PHM 46. The bugbear issue. Four playable bugbear race-as-class options, bugbear deities, and rules for generating bugbear communities.</li> <li data-xf-list-type="ul">PHM 47. This issue returns to Dry Gulch, from PHM 34-36, and includes a dungeon outside of town that connects to the sewers below the city, as well as rules for adding downtime activities to leveling requirements.</li> <li data-xf-list-type="ul">PHM 48. Finishes off the year with two more dungeons that connect to the sewers under Dry Gulch.</li> </ul><p><img src="https://i.kickstarter.com/assets/051/245/553/d80caa363e08f07baba6640628443ff2_original.png?fit=scale-down&origin=ugc&q=100&v=1760441083&width=680&sig=4vMu2n%2BdIkUkLZRJwrr7wI5hIA9GwU0Jm8uL3Zzc1so%3D" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />Spread from Issue 40</p></blockquote><p></p>
[QUOTE="thirdkingdom, post: 9790514, member: 78442"] I'm currently raising funds for the Year Four Compilation of Populated Hexes Monthly on Kickstarter. Populated Hexes Monthly is a zine for Old School Essentials that I've been publishing for, well, over four years now, and this is a crowdfunding campaign to compile the fourth year -- Issues 37 through 48 -- into a single volume. Each issue is originally published in A5 format, averaging about 36 pages, with commissioned cover art but interior stock art. One of the goals of this campaign is to replace the stock art with commissioned art; the other is to fund the printing of an offset, hardcover version of the book. [IMG]https://i.kickstarter.com/assets/051/245/500/0c81909d74425436aa6965f13d845f81_original.png?fit=scale-down&origin=ugc&q=100&v=1760440943&width=680&sig=h9WAkWNSwnr9smCLInyMW3jeW7yQEXoz8e4rRrZXQLU%3D[/IMG]Spread from PHM 37 The fourth year of this zine has covered: [LIST] [*]PHM 37. Material that didn't fit in the BX Advanced Bestiary, Vol. 2. Two new playable races -- the bee-folk and garuda -- three new gods, and custom spells for their worshippers. [*]PHM 38. A hex inhabited by hungry killer frogs and a prophetic raven. Includes rules for including prophecies in your game and a playable eldritch knight class. [*]PHM 39. The city of Tyeld, known for its diamond mines and the College of Shadows, that teaches the way of the Duskblade. Includes the duskblade class, shadow-wielding warriors at constant risk of demonic corruption. [*]PHM 40. Finishes the exploration of Tyeld and begins a three part look into the Shadowlands, the land of the dead. [*]PHM 41. Continues the dive into the Shadowlands, with an overview of its geography and a look at penumbrals, the only native residents: shadows, ghouls, vampires, bodaks, and barghests. [*]PHM 42. The demonic edition. Penumbrals aren't the only inhabitants of the Shadowlands, and this issue presents nine demons, adapted from other editions and statted for OSE, and rules for randomly generating demons. [*]PHM 43. Completing our visit to the Shadowlands, this issue looks at the mortal community of Masre and presents three playable race-as-class options: the dark stalker, dark creeper, and dhampir. [*]PHM 44. Returning to Absalom, this Issue moves north to the Mortocracy of Negrorn, the lich-kingdoms, and includes rules for creating paragon-level characters. [*]PHM 45. Every year the liches of Negrorn host the Festival of the Dead, a two-month long fair and market where the living come from all over Absalom to trade and deal with the lich-lords. [*]PHM 46. The bugbear issue. Four playable bugbear race-as-class options, bugbear deities, and rules for generating bugbear communities. [*]PHM 47. This issue returns to Dry Gulch, from PHM 34-36, and includes a dungeon outside of town that connects to the sewers below the city, as well as rules for adding downtime activities to leveling requirements. [*]PHM 48. Finishes off the year with two more dungeons that connect to the sewers under Dry Gulch. [/LIST] [IMG]https://i.kickstarter.com/assets/051/245/553/d80caa363e08f07baba6640628443ff2_original.png?fit=scale-down&origin=ugc&q=100&v=1760441083&width=680&sig=4vMu2n%2BdIkUkLZRJwrr7wI5hIA9GwU0Jm8uL3Zzc1so%3D[/IMG]Spread from Issue 40 [/QUOTE]
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