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[kickstarter] The Hexanomicon
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<blockquote data-quote="azriel38" data-source="post: 7573445" data-attributes="member: 6988874"><p><strong>For Glory #1</strong></p><p> <em>The Hexanomicon</em></p><p> <a href="https://www.kickstarter.com/projects/529757893/for-glory-1-the-hexanomicon?ref=2mlt3s" target="_blank">https://www.kickstarter.com/projects/529757893/for-glory-1-the-hexanomicon?ref=2mlt3s</a></p><p> <a href="http://sparklelabs.com/forglory/" target="_blank">Images</a></p><p> </p><p> <p style="text-align: center"> [ATTACH]105208[/ATTACH]</p> <p style="text-align: center"></p><p> </p><p> <strong>The Hexanomicon</strong> is an in-game setting creator. Random tables are used to determine the contents of hexes as you play. Stickers make filling in the hex map easy and fun. Actual locations are determined by the judge and players. This tool creates the spaces in between. </p><p> Most landscape is only a matter of time but some are important parts of the story. The party may need to face <em>The Wastes of Dag'Ballah</em> to reach the wizard's tower. Evil landscapes are inhabited by strange beasts that the players have never seen before. Random tables determine the names of these chaotic hexes. Generating names such as <em>The Blighted Crags</em> or <em>The Womb of Sadness</em>. Other tables create the denizens. Below is a simple monster created by the<strong> Beast-O-Matic</strong>. Your players will not face generic owlbears in these lands. </p><p> <strong></strong></p><p><strong>Poison Monkey Swarm</strong></p><p> Quantity: 2d4x4, Init +1, Atk claw/bite (1d3-1) + poison, missile 30' ranged (1d3); AC 12; HD 1d5; MV 30' Climb 30'; SV Fort +2, Ref +3, Will -4; AL N. </p><p> Devious and mean, monkeys leap from trees to attack. Leaping attacks are +d1. Successful attacks grapple. Grappled opponents -1AC/monkey. Each monkey takes a DC 8 Strength action to remove. DC 18 to remove 4. Attached monkeys attack with +d1. Grappled opponents are targeted by other monkeys but not with missile attacks. A monkey has a 1/4 chance to have a rock if it has not melee attacked. All monkeys have an unlimited supply of scat but it does no damage. Fire damage causes a morale check. Melee attacks are poisonous. DC 13 Fort, -1 Strength on success, -2d3 Strength on failure. Halflings are immune. </p><p> </p><p> <em>The Hexanomicon</em> was created for the <a href="http://goodman-games.com/dungeon-crawl-classics-rpg/" target="_blank">Dungeon Crawl Classics</a> role playing game system but the tools are either system neutral or easily adaptable to common game systems. </p><p> The project's creator is a design teacher at Parsons and the creator of a line of educational electronics kits. He began RPGs with The Basic Set.</p><p></p><p>[ATTACH]105209[/ATTACH]</p></blockquote><p></p>
[QUOTE="azriel38, post: 7573445, member: 6988874"] [B]For Glory #1[/B] [I]The Hexanomicon[/I] [URL]https://www.kickstarter.com/projects/529757893/for-glory-1-the-hexanomicon?ref=2mlt3s[/URL] [URL="http://sparklelabs.com/forglory/"]Images[/URL] [CENTER] [ATTACH=CONFIG]105208._xfImport[/ATTACH] [/CENTER] [B]The Hexanomicon[/B] is an in-game setting creator. Random tables are used to determine the contents of hexes as you play. Stickers make filling in the hex map easy and fun. Actual locations are determined by the judge and players. This tool creates the spaces in between. Most landscape is only a matter of time but some are important parts of the story. The party may need to face [I]The Wastes of Dag'Ballah[/I] to reach the wizard's tower. Evil landscapes are inhabited by strange beasts that the players have never seen before. Random tables determine the names of these chaotic hexes. Generating names such as [I]The Blighted Crags[/I] or [I]The Womb of Sadness[/I]. Other tables create the denizens. Below is a simple monster created by the[B] Beast-O-Matic[/B]. Your players will not face generic owlbears in these lands. [B] Poison Monkey Swarm[/B] Quantity: 2d4x4, Init +1, Atk claw/bite (1d3-1) + poison, missile 30' ranged (1d3); AC 12; HD 1d5; MV 30' Climb 30'; SV Fort +2, Ref +3, Will -4; AL N. Devious and mean, monkeys leap from trees to attack. Leaping attacks are +d1. Successful attacks grapple. Grappled opponents -1AC/monkey. Each monkey takes a DC 8 Strength action to remove. DC 18 to remove 4. Attached monkeys attack with +d1. Grappled opponents are targeted by other monkeys but not with missile attacks. A monkey has a 1/4 chance to have a rock if it has not melee attacked. All monkeys have an unlimited supply of scat but it does no damage. Fire damage causes a morale check. Melee attacks are poisonous. DC 13 Fort, -1 Strength on success, -2d3 Strength on failure. Halflings are immune. [I]The Hexanomicon[/I] was created for the [URL="http://goodman-games.com/dungeon-crawl-classics-rpg/"]Dungeon Crawl Classics[/URL] role playing game system but the tools are either system neutral or easily adaptable to common game systems. The project's creator is a design teacher at Parsons and the creator of a line of educational electronics kits. He began RPGs with The Basic Set. [ATTACH=CONFIG]105209._xfImport[/ATTACH] [/QUOTE]
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