Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Story Hour
Kid Charlemagne's Story Hour, Pt II
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kid Charlemagne" data-source="post: 41521" data-attributes="member: 93"><p><strong>Fencig, February 12th, AE 420</strong></p><p></p><p>The party recovered Sharat’s treasure, Batista’s body, and Aris and Batista’s equipment, and returned to Fencig without any trouble. They’re still in shock over Batista’s death, especially Aris.</p><p></p><p>“Buck up, Aris,” Jovah says. “We’re not done yet. We need to get the Egg hidden away.”</p><p></p><p>He produces the diamond that Janketh gave him, and using the image of the forested island it gives him, casts <em>dimensional folding</em>. A portal opens to the beach of the island.</p><p></p><p>“Alright,” Aris says. “Who’s coming with me?”</p><p></p><p>“No one,” Jovah says. “Like Janketh said, the fewer who know, the better. I’ll open another portal tomorrow at ths time.”</p><p></p><p>Aris gulps, and nods. He steps through the portal and onto the beach.</p><p></p><p>The wind is bitingly cold, and Aris pulls his green-dragonskin cloak tightly around him to stay warm. The island is covered in a light dusting of snow, and is forested in pine trees. It seems later in the day here than it was in Fencig. The Bladesinger looks around, and sees that there is no other land in sight of this place. Then, he notices a lean-to built just at the edge of the trees and beach. He loosens his sword in its sheath and approaches the lean-to.</p><p></p><p>A cloaked figure sits in the small shelter, cooking something in a pot over a small fire.</p><p></p><p>“Care for some stew, Aris?”</p><p></p><p>“Vershanion?” Aris asks. “What are you doing here?”</p><p></p><p>“Janketh came to me in a vision, and asked me to prepare this place for the Egg. It’s very out of the way; there is a dungeon here that me and some friends of mine cleared out over a hundred years ago. I thought it would make a good hiding place. I’ve been here for a while, fixing things, making traps and snares, resetting the traps that exist in the dungeon.”</p><p></p><p>“Vershanion… Batista is dead.”</p><p></p><p>“I know. Janketh told me.”</p><p></p><p>“I killed him. <em>Twice</em>. Tolaro wanted me to protect him, and I killed him."</p><p></p><p>“There’s nothing else you could have done,” Vershanion replies. “Batista was able to avenge his mother’s death, with your help. That’s all he ever really wanted out of life. He never seemed to fully <em>fit</em>, no matter where he went. I’m certain he’s in a better place now. He has a place where he truly belongs. Don’t be sad.”</p><p></p><p>Aris fights back tears. Vershanion throws his cloak on, and gets ready to trek into the woods.</p><p></p><p>“Let’s get going. I’d like to be back by nightfall.”</p><p></p><p>“Yeah,” Aris says. “Wait a minute…”</p><p></p><p>He rummages through his pack, and pulls out the velvet bag he has been keeping the Egg in. He holds it out to Vershanion.</p><p></p><p>“Jovah is right. We need to keep this knowledge in the minds of as few people as possible. You take it, and hide it, that way no one will be able to make me tell them again.”</p><p></p><p>“And if I don’t know, then even if the Egg has a hold on me, I won’t be able to find it either,” he thinks to himself.</p><p></p><p>Vershanion takes the velvet bag, and opens it, looking at the jade Egg, with its beautifully carved gold dragon coiled around it. He closes the drawstring on the bag, and stuffs into his rucksack, and then jogs away, into the woods. </p><p></p><p>Aris sits on the beach, and helps himself to a bit of Vershanion’s stew. He sits there, silently, for hours, until just as it is getting dark, he hears Vershanion approaching.</p><p></p><p>“It is done,” the druid-ranger says.</p><p></p><p>“Jovah will <em>fold</em> us back to civilization in the morning,” Aris replies. “Thank you for all you’ve done.”</p><p></p><p>The next morning is clear and bright, with no wind at all. Just as the sun rises, a portal opens up on the beach, where Vershanion and Aris are waiting. They step through, into the firelit warmth of Jovah’s drawing room.</p><p></p><p>“Welcome back,” Reana says.</p><p></p><p>The portal snaps shut, and the beach is empty again, as seagulls fly above, without any care, without knowing the dangerous evil that is hidden on their anonymous, small island.</p><p></p><p><strong>THE END</strong></p></blockquote><p></p>
[QUOTE="Kid Charlemagne, post: 41521, member: 93"] [b]Fencig, February 12th, AE 420[/b] The party recovered Sharat’s treasure, Batista’s body, and Aris and Batista’s equipment, and returned to Fencig without any trouble. They’re still in shock over Batista’s death, especially Aris. “Buck up, Aris,” Jovah says. “We’re not done yet. We need to get the Egg hidden away.” He produces the diamond that Janketh gave him, and using the image of the forested island it gives him, casts [i]dimensional folding[/i]. A portal opens to the beach of the island. “Alright,” Aris says. “Who’s coming with me?” “No one,” Jovah says. “Like Janketh said, the fewer who know, the better. I’ll open another portal tomorrow at ths time.” Aris gulps, and nods. He steps through the portal and onto the beach. The wind is bitingly cold, and Aris pulls his green-dragonskin cloak tightly around him to stay warm. The island is covered in a light dusting of snow, and is forested in pine trees. It seems later in the day here than it was in Fencig. The Bladesinger looks around, and sees that there is no other land in sight of this place. Then, he notices a lean-to built just at the edge of the trees and beach. He loosens his sword in its sheath and approaches the lean-to. A cloaked figure sits in the small shelter, cooking something in a pot over a small fire. “Care for some stew, Aris?” “Vershanion?” Aris asks. “What are you doing here?” “Janketh came to me in a vision, and asked me to prepare this place for the Egg. It’s very out of the way; there is a dungeon here that me and some friends of mine cleared out over a hundred years ago. I thought it would make a good hiding place. I’ve been here for a while, fixing things, making traps and snares, resetting the traps that exist in the dungeon.” “Vershanion… Batista is dead.” “I know. Janketh told me.” “I killed him. [i]Twice[/i]. Tolaro wanted me to protect him, and I killed him." “There’s nothing else you could have done,” Vershanion replies. “Batista was able to avenge his mother’s death, with your help. That’s all he ever really wanted out of life. He never seemed to fully [i]fit[/i], no matter where he went. I’m certain he’s in a better place now. He has a place where he truly belongs. Don’t be sad.” Aris fights back tears. Vershanion throws his cloak on, and gets ready to trek into the woods. “Let’s get going. I’d like to be back by nightfall.” “Yeah,” Aris says. “Wait a minute…” He rummages through his pack, and pulls out the velvet bag he has been keeping the Egg in. He holds it out to Vershanion. “Jovah is right. We need to keep this knowledge in the minds of as few people as possible. You take it, and hide it, that way no one will be able to make me tell them again.” “And if I don’t know, then even if the Egg has a hold on me, I won’t be able to find it either,” he thinks to himself. Vershanion takes the velvet bag, and opens it, looking at the jade Egg, with its beautifully carved gold dragon coiled around it. He closes the drawstring on the bag, and stuffs into his rucksack, and then jogs away, into the woods. Aris sits on the beach, and helps himself to a bit of Vershanion’s stew. He sits there, silently, for hours, until just as it is getting dark, he hears Vershanion approaching. “It is done,” the druid-ranger says. “Jovah will [i]fold[/i] us back to civilization in the morning,” Aris replies. “Thank you for all you’ve done.” The next morning is clear and bright, with no wind at all. Just as the sun rises, a portal opens up on the beach, where Vershanion and Aris are waiting. They step through, into the firelit warmth of Jovah’s drawing room. “Welcome back,” Reana says. The portal snaps shut, and the beach is empty again, as seagulls fly above, without any care, without knowing the dangerous evil that is hidden on their anonymous, small island. [b]THE END[/b] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Kid Charlemagne's Story Hour, Pt II
Top