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<blockquote data-quote="Morgaine" data-source="post: 101914" data-attributes="member: 2393"><p>Okay, what follows is the story of our arrival in Otenazu, Morgaine's hometown. The backstory (still in the process of being written -- I'm trying to write and grade midterm exams/papers) is that we've come to Otenazu in search of clues and proof of our innocence. We're wanted in Amalthea unjustly. At any rate, this is the first part.</p><p>--Morgaine</p><p>*******************</p><p></p><p>Morgaine and her companions crest the hill and get their first glimpse of Otenazu, nestled as it is at the foot of the Keldar Mountains. A twin city, forming the boundaries of the Canyon of Souls, Otenazu is home to people from all walks of life. Its citizens are hale and hearty, with the rugged disposition that comes from making a frontier town home. The small city sprawls out before the troupe and the giant base of the Keldar Mountains seems to rise up from within its midst, overshadowing the entire area. </p><p></p><p>At the base of this hill is the cottage in which Morgaine lived with her grandmother for several years before the old woman passed away a year ago. Tears fill her eyes as she sees her home for the first time in over a year. “We’re home, “ she whispers softly. Borin grunts, “No, you’re home.” But she doesn’t hear him, running as she is toward the squat wood hut nestled just on the outskirts of town. Smoke curls up from the chimney and it looks as though someone has done some work to fix up the place – though she knows she did not leave anyone in charge. Morgaine left in too much of a hurry to think about those kinds of details. If the truth be told, Morgaine would not think of those details if she’d had a month to plan. </p><p></p><p>The painted wooden sign atop the door reads “Penderwen’s Rest” in bright gold letters above a small green bottle tipped in a perpetual pour. “That’s funny, that’s my name but I know we didn’t have a sign like that.” Morgaine muses to her companions who have by now caught up with her. Inside there is a clamor and loud shouts carry through an open window on the side of the two-story building. Deke looks inside the window and sees several large, burly travelers in a fistfight with some obvious local patrons. He ducks as a tall brunette in a traveling outfit is tossed out the window by two older men wearing suspenders. “How is this happening??” Morgaine despairs as she and Gemma tend to the unconscious woman strewn on the ground amid shards of glass. </p><p></p><p>In a strange twist of irony, the woman regains consciousness – thanks to the ministrations of Gemma – only to attack her healer with her fists. “It’s YOU!!!” she shouts as her fist connects with Gemma’s temple in a blow that knocks the hooded figure back a step. Gemma quickly returns the favor and the stranger is once again knocked unconscious. In the woman’s other hand is a wanted poster with the likeness of each member of the group hastily drawn and a reward offered for their successful capture and return to Amalthea. Marja takes one look at the picture and petulantly remarks “that looks nothing like me!” Borin decides to enter the tavern when he hears someone inside cry out in indignantly, “not our Morgaine!” </p><p></p><p>Once inside, it becomes obvious these bounty hunters are getting the better of the locals in the brawl. Xenia, anxious to use her new “<em>waymaker</em>” shield, also makes a beeline for the door. After all, she does enjoy a good bar fight. Kalina follows on her heels, casting <em>flame blade</em> once inside. Marja also enters the bar, muttering something about “at least they could have tried to make it a decent picture.” Gemma, Deke, Morgaine and Fergus are left outside, watching through the windows.</p><p></p><p>Inside the lodge turned tavern, there is a long wooden bar lining the back wall. Behind it are an assortment of libations, pint glasses and beer steins. Tables that were once neatly arranged are overturned and scattered about the room, some in splinters where several townspeople have been thrown into them. Mugs of ale spill languidly onto a now dingy, bloody floor and the place bears small resemblance to the quiet country inn Morgaine has described. In the center of the room are six motley bounty hunters, each holding wanted posters on yellowing parchment paper. A belligerent dwarf who is obviously the leader of this gang is threatening an older man, grabbing his lapels and waving the wanted poster in the man’s face. Various other townspeople are wildly swinging at a small, half-elven man who easily sidesteps their intended blows.</p></blockquote><p></p>
[QUOTE="Morgaine, post: 101914, member: 2393"] Okay, what follows is the story of our arrival in Otenazu, Morgaine's hometown. The backstory (still in the process of being written -- I'm trying to write and grade midterm exams/papers) is that we've come to Otenazu in search of clues and proof of our innocence. We're wanted in Amalthea unjustly. At any rate, this is the first part. --Morgaine ******************* Morgaine and her companions crest the hill and get their first glimpse of Otenazu, nestled as it is at the foot of the Keldar Mountains. A twin city, forming the boundaries of the Canyon of Souls, Otenazu is home to people from all walks of life. Its citizens are hale and hearty, with the rugged disposition that comes from making a frontier town home. The small city sprawls out before the troupe and the giant base of the Keldar Mountains seems to rise up from within its midst, overshadowing the entire area. At the base of this hill is the cottage in which Morgaine lived with her grandmother for several years before the old woman passed away a year ago. Tears fill her eyes as she sees her home for the first time in over a year. “We’re home, “ she whispers softly. Borin grunts, “No, you’re home.” But she doesn’t hear him, running as she is toward the squat wood hut nestled just on the outskirts of town. Smoke curls up from the chimney and it looks as though someone has done some work to fix up the place – though she knows she did not leave anyone in charge. Morgaine left in too much of a hurry to think about those kinds of details. If the truth be told, Morgaine would not think of those details if she’d had a month to plan. The painted wooden sign atop the door reads “Penderwen’s Rest” in bright gold letters above a small green bottle tipped in a perpetual pour. “That’s funny, that’s my name but I know we didn’t have a sign like that.” Morgaine muses to her companions who have by now caught up with her. Inside there is a clamor and loud shouts carry through an open window on the side of the two-story building. Deke looks inside the window and sees several large, burly travelers in a fistfight with some obvious local patrons. He ducks as a tall brunette in a traveling outfit is tossed out the window by two older men wearing suspenders. “How is this happening??” Morgaine despairs as she and Gemma tend to the unconscious woman strewn on the ground amid shards of glass. In a strange twist of irony, the woman regains consciousness – thanks to the ministrations of Gemma – only to attack her healer with her fists. “It’s YOU!!!” she shouts as her fist connects with Gemma’s temple in a blow that knocks the hooded figure back a step. Gemma quickly returns the favor and the stranger is once again knocked unconscious. In the woman’s other hand is a wanted poster with the likeness of each member of the group hastily drawn and a reward offered for their successful capture and return to Amalthea. Marja takes one look at the picture and petulantly remarks “that looks nothing like me!” Borin decides to enter the tavern when he hears someone inside cry out in indignantly, “not our Morgaine!” Once inside, it becomes obvious these bounty hunters are getting the better of the locals in the brawl. Xenia, anxious to use her new “[I]waymaker[/I]” shield, also makes a beeline for the door. After all, she does enjoy a good bar fight. Kalina follows on her heels, casting [I]flame blade[/I] once inside. Marja also enters the bar, muttering something about “at least they could have tried to make it a decent picture.” Gemma, Deke, Morgaine and Fergus are left outside, watching through the windows. Inside the lodge turned tavern, there is a long wooden bar lining the back wall. Behind it are an assortment of libations, pint glasses and beer steins. Tables that were once neatly arranged are overturned and scattered about the room, some in splinters where several townspeople have been thrown into them. Mugs of ale spill languidly onto a now dingy, bloody floor and the place bears small resemblance to the quiet country inn Morgaine has described. In the center of the room are six motley bounty hunters, each holding wanted posters on yellowing parchment paper. A belligerent dwarf who is obviously the leader of this gang is threatening an older man, grabbing his lapels and waving the wanted poster in the man’s face. Various other townspeople are wildly swinging at a small, half-elven man who easily sidesteps their intended blows. [/QUOTE]
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