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KidCthulhu's Scarred Land story hour
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<blockquote data-quote="Morgaine" data-source="post: 136961" data-attributes="member: 2393"><p>While traveling through the sparse trees and tall-grass meadows just south of Amalthea, the warm sun shines brightly on the travelers and the light summer breeze stirs the leaves in a gentle whisper. These weather conditions should help them relax; yet the group settles into an uncomfortable silence. Tension so thick it could be cut with a rapier weighs heavy on our weary heroes. Hairs bristle at the back of their necks that cannot be attributed to the soft wind. Fergus and Borin cannot shake the eerie feeling that they are being watched, though nothing is visibly discernable. Gemma and Kalina listen intently for the natural sounds of wildlife but hear nothing but the rustle of the party tromping.</p><p></p><p>The party keeps to the woods, following the road without traveling on it. The day passes uneventfully, despite their nagging feelings and strained thoughts. Near dusk the weary travelers make camp in a small clearing, far enough into the trees to be fairly protected from strangers. Deciding to forgo a campfire, the group beds down and turns in fairly soon after eating. They elect to keep vigil in shifts. Borin and Xenia take first watch, Gemma and Deke take second, Fergus and Kalina take third. The spellcasters are eliminated from sentry duty so they will be fresh and able to prepare spells in the morning. At least, that’s what they are told. In truth, neither woman would be very effective on guard. And everyone knows it. </p><p></p><p>The night air is cool and still; the adventurers are lulled to sleep by the symphony of nighttime woodland noises. On their shift, Gemma tightens her bowstring and sharpens her arrows, while Deke practices his pick-pocketing skill on his sleeping companions. Sometime after midnight, they hear the distant cacophony of lumbering coming from far off to the south.</p></blockquote><p></p>
[QUOTE="Morgaine, post: 136961, member: 2393"] While traveling through the sparse trees and tall-grass meadows just south of Amalthea, the warm sun shines brightly on the travelers and the light summer breeze stirs the leaves in a gentle whisper. These weather conditions should help them relax; yet the group settles into an uncomfortable silence. Tension so thick it could be cut with a rapier weighs heavy on our weary heroes. Hairs bristle at the back of their necks that cannot be attributed to the soft wind. Fergus and Borin cannot shake the eerie feeling that they are being watched, though nothing is visibly discernable. Gemma and Kalina listen intently for the natural sounds of wildlife but hear nothing but the rustle of the party tromping. The party keeps to the woods, following the road without traveling on it. The day passes uneventfully, despite their nagging feelings and strained thoughts. Near dusk the weary travelers make camp in a small clearing, far enough into the trees to be fairly protected from strangers. Deciding to forgo a campfire, the group beds down and turns in fairly soon after eating. They elect to keep vigil in shifts. Borin and Xenia take first watch, Gemma and Deke take second, Fergus and Kalina take third. The spellcasters are eliminated from sentry duty so they will be fresh and able to prepare spells in the morning. At least, that’s what they are told. In truth, neither woman would be very effective on guard. And everyone knows it. The night air is cool and still; the adventurers are lulled to sleep by the symphony of nighttime woodland noises. On their shift, Gemma tightens her bowstring and sharpens her arrows, while Deke practices his pick-pocketing skill on his sleeping companions. Sometime after midnight, they hear the distant cacophony of lumbering coming from far off to the south. [/QUOTE]
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KidCthulhu's Scarred Land story hour
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