Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
KidCthulhu's Scarred Land story hour
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Morgaine" data-source="post: 181615" data-attributes="member: 2393"><p>With Borin safely out of the pit, the party attempts to traverse the large hole but it blocks any further progress down the hall. Marja casts <em>spiderclimb</em> on Deke, who does not even flinch when eating the live spider, though Morgaine gags visibly. Slowly, he feels his skin begin to tingle and realizes his hands and feet are sticky. Nimbly, he climbs the walls, searching for he lever that will restore the trap and close the pit. Within seconds, he has secured the snare and instructed his companions how to get around it without tripping the trigger again. Deke scampers ahead, searching for more traps, the party following at a short distance behind him.</p><p></p><p>Up ahead, Deke can see a green glow filling the hallway. What they find upon investigating is a large room filled with sparkling, glowing emeralds. Emerald stalactites and stalagmites suspend down from the radiant ceiling and thrust up from the luminous ground in beautiful finger-like projections. A flowing stream cascades down from a small hole in the wall on the far side and continues through another well in the near corner. Marja casts <em>detect magic</em> and as she concentrates on the water, she can see the radiating energy pulsating throughout the flow. It emits magical energy of all kinds which reverberates off the crystals in the room, causing the whole cavern to effervesce in the magical light. </p><p></p><p>Xenia, ever ready for an adventure, drinks the cool water, feeling her body tingle as the liquid travels down her throat. For just an instant her skin becomes translucent, taking on the texture of the crystals surrounding them all. She begins to feel the earth like a weight around her, a part of her. She knows intimately the solidness of the ground and strength of the rocks, stones and soil that is the earth. This feeling of strength and power is all too short-lived, however, and passes as quickly as it came. Curious to experience first hand what Xenia tries in vain to describe, Morgaine also drinks the water and is suddenly jolted by how delicious it tastes. She can feel the cool liquid traveling throughout her body, coursing through her veins and imbuing her with a sense of headiness. Once the initial sensation passes, Morgaine becomes acutely aware of just how loud Borin breathes and the soft clink of Xenia’s armor as she moves about the small room. Another sip produces less of a physical sensation but intensifies Morgaine’s now acute hearing.</p><p></p><p>Deke, with no interest in magical water, meanders further down the narrow passageway, carefully searching for traps and pitfalls, but eager to find whatever treasure awaits. Meanwhile, Gemma also drinks of the water and begins to understand the rush of the water is actually a song it sings to itself. As she concentrates, the older woman can make out the faint words of a hymn to Mesos, the Titan of Magic and one of the first to be destroyed by the Gods in the Titan war. Puzzled but intrigued, Gemma states that the water is happy. Morgain and Kalina take vials from the stream for later use. Kalina also fills a pouch with the crystal shards littering the floor. The group is just starting to discuss what powers the water imbues when Deke’s piercing scream rents the air, echoing harshly in Morgaine’s head.</p></blockquote><p></p>
[QUOTE="Morgaine, post: 181615, member: 2393"] With Borin safely out of the pit, the party attempts to traverse the large hole but it blocks any further progress down the hall. Marja casts [I]spiderclimb[/I] on Deke, who does not even flinch when eating the live spider, though Morgaine gags visibly. Slowly, he feels his skin begin to tingle and realizes his hands and feet are sticky. Nimbly, he climbs the walls, searching for he lever that will restore the trap and close the pit. Within seconds, he has secured the snare and instructed his companions how to get around it without tripping the trigger again. Deke scampers ahead, searching for more traps, the party following at a short distance behind him. Up ahead, Deke can see a green glow filling the hallway. What they find upon investigating is a large room filled with sparkling, glowing emeralds. Emerald stalactites and stalagmites suspend down from the radiant ceiling and thrust up from the luminous ground in beautiful finger-like projections. A flowing stream cascades down from a small hole in the wall on the far side and continues through another well in the near corner. Marja casts [I]detect magic[/I] and as she concentrates on the water, she can see the radiating energy pulsating throughout the flow. It emits magical energy of all kinds which reverberates off the crystals in the room, causing the whole cavern to effervesce in the magical light. Xenia, ever ready for an adventure, drinks the cool water, feeling her body tingle as the liquid travels down her throat. For just an instant her skin becomes translucent, taking on the texture of the crystals surrounding them all. She begins to feel the earth like a weight around her, a part of her. She knows intimately the solidness of the ground and strength of the rocks, stones and soil that is the earth. This feeling of strength and power is all too short-lived, however, and passes as quickly as it came. Curious to experience first hand what Xenia tries in vain to describe, Morgaine also drinks the water and is suddenly jolted by how delicious it tastes. She can feel the cool liquid traveling throughout her body, coursing through her veins and imbuing her with a sense of headiness. Once the initial sensation passes, Morgaine becomes acutely aware of just how loud Borin breathes and the soft clink of Xenia’s armor as she moves about the small room. Another sip produces less of a physical sensation but intensifies Morgaine’s now acute hearing. Deke, with no interest in magical water, meanders further down the narrow passageway, carefully searching for traps and pitfalls, but eager to find whatever treasure awaits. Meanwhile, Gemma also drinks of the water and begins to understand the rush of the water is actually a song it sings to itself. As she concentrates, the older woman can make out the faint words of a hymn to Mesos, the Titan of Magic and one of the first to be destroyed by the Gods in the Titan war. Puzzled but intrigued, Gemma states that the water is happy. Morgain and Kalina take vials from the stream for later use. Kalina also fills a pouch with the crystal shards littering the floor. The group is just starting to discuss what powers the water imbues when Deke’s piercing scream rents the air, echoing harshly in Morgaine’s head. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
KidCthulhu's Scarred Land story hour
Top