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KidCthulhu's Scarred Land story hour
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<blockquote data-quote="Morgaine" data-source="post: 189938" data-attributes="member: 2393"><p>Exhausted as they are, however, the party decides to forgo discussing this latest development until they’ve rested and refreshed themselves overnight. They begin to make their way back through the passageways and tunnels of the enormous cave, en route to the main entrance above. As they near the fork in the path, Morgaine hears the faint sounds of goblins talking quietly. While none of her friends can make out distinguishable voices, she catches enough of the conversations to realize they are planning an ambush of the party. With a sense of dread, the party readies for yet another battle. Fortunately, the goblins are further in the cave and they can get to the main entrance without encountering their foes. Once there they see a familiar figure silhouetted in the torchlight. Naxos has returned to see if he can be of any assistance. Greatfully, the group accepts his offers to heal their wounds and gladly welcomes him into their folds for the ensuing battle. Even Xenia is willing to put aside her inherent distrust of him long enough to eliminate the threat from the ambush. </p><p></p><p>Tired, yet anxious to dispense with the last of their enemies in the cave, the party makes its way back into the depths, once more, a hasty plan collectively formed in each of their minds. Creeping silently forward amidst the shadows, Deke can make out the outlines of twenty goblins with weapons drawn just around a bend in the passageway. He signals this to the rest of the party, who spring into action, using surprise as a cover. </p><p></p><p>Morgaine takes out the magical orbs she acquired from the snake creatures in the basement of the inn in Amalthea almost two weeks ago. Still unsure what they are, she is fairly certain that if she throws them at the goblins, the writhing ball of snakes within will be released to wreak havoc on her foes. Realizing her alternatives are limited, she is willing to take the risk and readies them. </p><p></p><p>As she is doing so, Borin grabs the club and charges in to the mele, swinging madly at the tiny creatures surrounding him. One of the goblins manages to trip the hapless dwarf-ogre who stumbles to the ground, dropping the club in the process. The goblin picks up the heavy weapon and begins to grow in size. Just then, Morgaine hurls the magical spheres into combat. At the command word <em>fizzlehiss</em>, the orbs glow a sickening green hue then explode into a massive ball of snakes, hissing, squirming and attacking anything within reach.</p></blockquote><p></p>
[QUOTE="Morgaine, post: 189938, member: 2393"] Exhausted as they are, however, the party decides to forgo discussing this latest development until they’ve rested and refreshed themselves overnight. They begin to make their way back through the passageways and tunnels of the enormous cave, en route to the main entrance above. As they near the fork in the path, Morgaine hears the faint sounds of goblins talking quietly. While none of her friends can make out distinguishable voices, she catches enough of the conversations to realize they are planning an ambush of the party. With a sense of dread, the party readies for yet another battle. Fortunately, the goblins are further in the cave and they can get to the main entrance without encountering their foes. Once there they see a familiar figure silhouetted in the torchlight. Naxos has returned to see if he can be of any assistance. Greatfully, the group accepts his offers to heal their wounds and gladly welcomes him into their folds for the ensuing battle. Even Xenia is willing to put aside her inherent distrust of him long enough to eliminate the threat from the ambush. Tired, yet anxious to dispense with the last of their enemies in the cave, the party makes its way back into the depths, once more, a hasty plan collectively formed in each of their minds. Creeping silently forward amidst the shadows, Deke can make out the outlines of twenty goblins with weapons drawn just around a bend in the passageway. He signals this to the rest of the party, who spring into action, using surprise as a cover. Morgaine takes out the magical orbs she acquired from the snake creatures in the basement of the inn in Amalthea almost two weeks ago. Still unsure what they are, she is fairly certain that if she throws them at the goblins, the writhing ball of snakes within will be released to wreak havoc on her foes. Realizing her alternatives are limited, she is willing to take the risk and readies them. As she is doing so, Borin grabs the club and charges in to the mele, swinging madly at the tiny creatures surrounding him. One of the goblins manages to trip the hapless dwarf-ogre who stumbles to the ground, dropping the club in the process. The goblin picks up the heavy weapon and begins to grow in size. Just then, Morgaine hurls the magical spheres into combat. At the command word [I]fizzlehiss[/I], the orbs glow a sickening green hue then explode into a massive ball of snakes, hissing, squirming and attacking anything within reach. [/QUOTE]
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