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KidCthulhu's Scarred Land story hour
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<blockquote data-quote="Morgaine" data-source="post: 190580" data-attributes="member: 2393"><p>Fortunately for the party, several goblins are felled in seconds, including the giant goblin, as the poisonous snakes lose their venom at will. It drops the club, which is picked up by Kalina and put aside out of battle. Those not affected by the <em>“ball o’ snakes”</em> are soon victims of mighty sword and axe blows. Some are peppered with arrows, two are slammed with <em>magic missiles</em> and still more are chewed by Fang. Seconds after it began, twenty goblins lay dead at their feet and a weary troupe assess their own minimal injuries. </p><p></p><p>They make their way further into the cave to find a chamber with giant locked doors. With ease, Deke picks the simple mechanism and unlatches the massive stone doors. The doors swing open to reveal a large chamber, lit by several torches in sconces all along the walls. At the far end, several humans are tied to the wall with crude bindings holding them upright. Two are moaning, delirious with pain and the others have been dead for quite some time. Gemma and Kalina cut down them all down. Kalina stabilizes the two and says a prayer over the others. They put them outside the chamber, to be buried properly in the morning. </p><p></p><p>After a quick search to ensure there are no more inhabitants in the cave, the party makes camp in the giant room, locking the doors and posting watches for the evening. Naxos joins the fatigued group since it is too dark for him to safely traverse the rocky ledges. Xenia keeps a watchful eye on him throughout her shift and openly encourages the others to do the same. Naxos politely obliges her odd dislike of him and to his credit, does not intimate any ire or offense, though he certainly has the right to both. Marja offers to take first watch with Naxos (any excuse to interact with the handsome stranger). They spend the hours talking quietly of his many adventures and her early training as a bard. Alas, their shift passes all too quickly. As does the night for the weary travelers. </p><p></p><p>In the morning, after disposing of all their victims, the group explores the chamber further, finding numerous weapons and armor, some magical, some not. At either side of the chamber are two more doors. Upon opening the door to the right, they find food and supplies some of which they promptly prepare for breakfast. On the other side of the room, the door is locked. Deke finagles this device with some difficulty but after several minutes is relieved to hear the faint click for his efforts. Inside the party finds numerous chests of coin and gems that they spit evenly amongst themselves. Or so Deke claims. </p><p></p><p>Gemma feels a sudden surge of faith and realizes that the Goddess Tanil is a powerful part of her. She kneels before the injured drover and lays her hands over his wounds. “The Lady of Fortune shine upon you this day and heal your wounds with her hands.” With these words, the Gemma feels the energy emanate from her fingers into the unconscious man on the ground before her. Her companions stop and stare, incredulously as light shines down through the ceiling and streams out through Gemma’s outstretched hands. In seconds, the drover blinks his eyes open and looks up gratefully at his healer. </p><p></p><p>“I didn’t know you could do that,” Morgaine marvels. </p><p>“I didn’t either, child.”</p></blockquote><p></p>
[QUOTE="Morgaine, post: 190580, member: 2393"] Fortunately for the party, several goblins are felled in seconds, including the giant goblin, as the poisonous snakes lose their venom at will. It drops the club, which is picked up by Kalina and put aside out of battle. Those not affected by the [I]“ball o’ snakes”[/I] are soon victims of mighty sword and axe blows. Some are peppered with arrows, two are slammed with [I]magic missiles[/I] and still more are chewed by Fang. Seconds after it began, twenty goblins lay dead at their feet and a weary troupe assess their own minimal injuries. They make their way further into the cave to find a chamber with giant locked doors. With ease, Deke picks the simple mechanism and unlatches the massive stone doors. The doors swing open to reveal a large chamber, lit by several torches in sconces all along the walls. At the far end, several humans are tied to the wall with crude bindings holding them upright. Two are moaning, delirious with pain and the others have been dead for quite some time. Gemma and Kalina cut down them all down. Kalina stabilizes the two and says a prayer over the others. They put them outside the chamber, to be buried properly in the morning. After a quick search to ensure there are no more inhabitants in the cave, the party makes camp in the giant room, locking the doors and posting watches for the evening. Naxos joins the fatigued group since it is too dark for him to safely traverse the rocky ledges. Xenia keeps a watchful eye on him throughout her shift and openly encourages the others to do the same. Naxos politely obliges her odd dislike of him and to his credit, does not intimate any ire or offense, though he certainly has the right to both. Marja offers to take first watch with Naxos (any excuse to interact with the handsome stranger). They spend the hours talking quietly of his many adventures and her early training as a bard. Alas, their shift passes all too quickly. As does the night for the weary travelers. In the morning, after disposing of all their victims, the group explores the chamber further, finding numerous weapons and armor, some magical, some not. At either side of the chamber are two more doors. Upon opening the door to the right, they find food and supplies some of which they promptly prepare for breakfast. On the other side of the room, the door is locked. Deke finagles this device with some difficulty but after several minutes is relieved to hear the faint click for his efforts. Inside the party finds numerous chests of coin and gems that they spit evenly amongst themselves. Or so Deke claims. Gemma feels a sudden surge of faith and realizes that the Goddess Tanil is a powerful part of her. She kneels before the injured drover and lays her hands over his wounds. “The Lady of Fortune shine upon you this day and heal your wounds with her hands.” With these words, the Gemma feels the energy emanate from her fingers into the unconscious man on the ground before her. Her companions stop and stare, incredulously as light shines down through the ceiling and streams out through Gemma’s outstretched hands. In seconds, the drover blinks his eyes open and looks up gratefully at his healer. “I didn’t know you could do that,” Morgaine marvels. “I didn’t either, child.” [/QUOTE]
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