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KidCthulhu's Scarred Land story hour
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<blockquote data-quote="Morgaine" data-source="post: 212562" data-attributes="member: 2393"><p>In the morning, not all of the party is bright eyed and bushy tailed for breakfast. Deke and Borin are enjoying a hearty repast while Gemma has her usual meager rations. Xenia and Kalina look none the worse for the wear but Morgaine is even more harried than usual. Marja is no where to be found. No one in the group can remember her coming home with them last night. Twenty minutes later, the always impeccable sorceress meanders into the common room of the inn looking wan and tousled, in the rumpled clothes from the night before. It’s clear she did not stay at the inn last night. Thanks to the mead and ale, however, where she did bed down (and with whom) is anyone’s guess. </p><p></p><p>She does happily point out her new tattoo encircling her navel. A small green snake weaves in and out of a circlet of colorful flowers. Morgaine asks in dismay why choose a snake design and Marja’s response is that it was a compromise. In her mind, continues an ongoing argument with Garnet. “I don’t see why it had to be a snake.” To which Garnet replies haughtily, “the tattoo was not my idea. You could not be dissuaded of that. And if you’re going to have one, it may as well be attractive.” There is an momentary pause in conversation among the party members until Morgaine – the youngest and by far the most naïve of the group – blurts out “I don’t get it….what did you do all night?” Gemma silences the young woman with a stern, “it is none of your concern, girl,” as the group continues discussing the day’s plans. </p><p></p><p>Realizing she is in no shape to prepare spells, Marja spends some time in the room attempting to harness the powerful magic coursing through her veins. After meditating for several minutes, she knows she can command the few spells she mastered yesterday and hopes this will suffice. She spends the rest of breakfast making herself presentable. She removes the worn traveling outfit from the day before and replaces it with a dazzling green walking ensemble that perfectly compliments her complexion and vivid eyes. The top just barely reveals the permanent floral bouquet on her midriff. Satisfied that she is adequately primped, Marja rejoins her companions downstairs. More than one head turns to stare at the comely stranger as she makes her way into the large room. Despite feeling the ill effects of too much ale, Marja is still ravishing.</p><p></p><p>Mrs. Windlass mentioned yesterday that Gobrey’s tutor now works for the city guard as a weapons trainer. Morgaine knows Hal from their youth and they proceed on the slim chance that this association is enough to secure a meeting with Lord Duncan himself. His son, after all, is likely in grave danger and inadvertently keeping company with known Mormo worshippers. With no other connection to the hapless dandy (or the Lord of Wyndhill), the group makes their way to the fort where they hope to gain information that will help them find the only person who can clear their names.</p></blockquote><p></p>
[QUOTE="Morgaine, post: 212562, member: 2393"] In the morning, not all of the party is bright eyed and bushy tailed for breakfast. Deke and Borin are enjoying a hearty repast while Gemma has her usual meager rations. Xenia and Kalina look none the worse for the wear but Morgaine is even more harried than usual. Marja is no where to be found. No one in the group can remember her coming home with them last night. Twenty minutes later, the always impeccable sorceress meanders into the common room of the inn looking wan and tousled, in the rumpled clothes from the night before. It’s clear she did not stay at the inn last night. Thanks to the mead and ale, however, where she did bed down (and with whom) is anyone’s guess. She does happily point out her new tattoo encircling her navel. A small green snake weaves in and out of a circlet of colorful flowers. Morgaine asks in dismay why choose a snake design and Marja’s response is that it was a compromise. In her mind, continues an ongoing argument with Garnet. “I don’t see why it had to be a snake.” To which Garnet replies haughtily, “the tattoo was not my idea. You could not be dissuaded of that. And if you’re going to have one, it may as well be attractive.” There is an momentary pause in conversation among the party members until Morgaine – the youngest and by far the most naïve of the group – blurts out “I don’t get it….what did you do all night?” Gemma silences the young woman with a stern, “it is none of your concern, girl,” as the group continues discussing the day’s plans. Realizing she is in no shape to prepare spells, Marja spends some time in the room attempting to harness the powerful magic coursing through her veins. After meditating for several minutes, she knows she can command the few spells she mastered yesterday and hopes this will suffice. She spends the rest of breakfast making herself presentable. She removes the worn traveling outfit from the day before and replaces it with a dazzling green walking ensemble that perfectly compliments her complexion and vivid eyes. The top just barely reveals the permanent floral bouquet on her midriff. Satisfied that she is adequately primped, Marja rejoins her companions downstairs. More than one head turns to stare at the comely stranger as she makes her way into the large room. Despite feeling the ill effects of too much ale, Marja is still ravishing. Mrs. Windlass mentioned yesterday that Gobrey’s tutor now works for the city guard as a weapons trainer. Morgaine knows Hal from their youth and they proceed on the slim chance that this association is enough to secure a meeting with Lord Duncan himself. His son, after all, is likely in grave danger and inadvertently keeping company with known Mormo worshippers. With no other connection to the hapless dandy (or the Lord of Wyndhill), the group makes their way to the fort where they hope to gain information that will help them find the only person who can clear their names. [/QUOTE]
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