Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
KidCthulhu's Scarred Land story hour
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Iron Chef BBQ" data-source="post: 814554" data-attributes="member: 1844"><p><strong>a night at the casino (played on 01-01-03)</strong></p><p></p><p>01-01-03</p><p></p><p>Borin, Kalina and Deke head to the office to look over the books. The ledgers seem to be in order and indicate that every few days 700 gp are sent to the temple. The office has wood paneling, and Deke notices a knot that seems to look like an eye. Borin remembers a small onyx stone with an eye that he found on this body. The stone is a key that opens the wall, which is a safe. Inside the wall they find lots of money and a second set of books. There is also a scroll with names and dates. Deke locates peepholes and spyglasses around the office that let you look at every part of the casino. There are several withdrawals in the second ledger from a person named John Sinclair. The first set of books indicate a profit of 750 gp a week, but the second set indicate 750 gp a night.</p><p> </p><p>They write a note to Rositer, in the temple, and ask him if he knows the name John Sinclair, and if gaming tables in Enkili temples are often fixed. Fang runs off with the note. Kenyan knows the name Sinclair. It belongs to a wealthy family in town.</p><p></p><p>Kalina has a chat with Lucky’s cat, Greeley. She is very content here. It is warm and there is a lot of fish. She doesn’t like Rowan. He smells bad, like metal and stink. Two others smell the same, but she doesn’t know who. Kalina “embraces the wild” to become more cat-like. She wanders through the casino and can smell something different, but can’t place it. She sits next to Kenyan at the bar. Rowan suggests a “red belly,” a famously strong drink, but only if Kenyan thinks he can handle it. Of course, Kenyan is up to the challenge. Kalina smells Rowan – an odd smell. As others gather around to watch, Kenyan downs a shot of something bright red. He declares it tastes great. His eyes water, but he stays standing. The crowd cheers. Lucre ponies up to try. He drinks with no effect. Again cheers from the crowd.</p><p></p><p>Suddenly Lucre gets a feeling of vulnerability, like he’d been stripped naked in a field. He turns his head away from the crowd so they don’t see him slam up a psionic defense. Not even the party knows about his powers. Kel notices Lucre’s eyes glow green for a moment. Everything returns to normal. Kenyan goes on stage to perform. Kalina and Lucre wander upstairs where she thinks she smells that odd scent from a red-headed girl, but Madam Choo sends them away before she can be sure.</p><p></p><p>She and Deke decide to figure out what’s keeping Fang. They discover that he traveled about half a mile and then turned into an alley, then there is a confusion of footprints. Kalina smells Fang and death and a walking zoo like the smell of a dozen animals on a single person. She also smells fear. Deke spots a tiny hand protruding from under some rubble. They uncover a dead filcher with a cut throat. It’s been dead for over a day. It’s probably what distracted Fang. It looks like Fang was dragged out of the alley to a spot that smells of horses and has wheel tracks. They find the note, unopened in the alley.</p><p></p><p>Kalina turns into a falcon and delivers the note and receives reply. She flies back to Deke who is pretty sure that the filcher was killed elsewhere and brought to this spot. They take the note to the casino before heading after Fang.</p><p></p><p>Rositer reports that table fixing is not strictly forbidden. The casino has to make a profit after all. He doesn’t know of anyone named John Sinclair.</p><p></p><p>Lucre and Kel go with Kalina and Deke after Fang. They are able to follow the trail out of town to a very run-down area. They find a block with an 8’ stockade fence around a large area. There is a terrible smell, and they hear barking and yowling. Lucre tosses Deke into the air to look. They see rows of metal cages packed with animals, a chopping block and an enormous cauldron. They circle the fence to find the gate. There is a sign that reads: T. Starky Animal Control. Kalina can see Fang. Kel calls out, and a man comes to the gate. Kel introduces himself, tossing out his noble rank, and says he’s here to claim his dog. They pay a 5 copper fine and take Fang. Lucre wants to pay to release all of the animals, but only the owners can. Starky tells them that someone is killing animals in the city. He finds dead creatures every day.</p><p></p><p>Once away from that nasty place, Kalina scolds Fang for not delivering the message straight away, and Fang complains that there was something that smelled like dead Deke and he wanted to roll in it.</p><p></p><p>AT the casino the night proceeds uneventfully. They decide to leave Deke in the office overnight to see who else might “wander” into the secret safe. Lucre detects magic. Many people have a mild glow. The office walls have a mild glow, and the doors of the brothel have a glow. Nothing on Rowan glows.</p><p></p><p>Kenyan goes off to talk to the red-headed prostitute. He comes back about an hour later, but says nothing. He just smiles. The casino shuts down and everyone heads home.</p><p></p><p>As Kel and Lucre step into the alley, Kel sees the glimmer of metal. He removes the peace lock from his sword, and Lucre draws his by snapping his fingers. The blade appears out of thin air. The rest of the party joins them in the alley just as they are beset by 5 ruffians. The party kills one, three run away, and Lucre knocks one unconscious. Once he revives Marja charms him.</p><p></p><p>His name is Rupert, but most folks call him Black Harry. He is a big, bearded man who hangs out at the Queens Head Tavern. He is supposed to meet the men who hired him there tomorrow at 7 to get paid. The group decides that Borin will go to the casino and the rest will go to the tavern tomorrow night.</p><p></p><p>In the early afternoon, Borin goes to the casino taking Garnet, Marja’s familiar. He finds Deke asleep under the desk. Deke reports that nothing happened all night. There are no new entries into either set of books. Deke falls asleep again. Borin finds it odd that Lucius, the manager, would close without updating the books. At 3:30 Lucius appears with notes and says he always updates the ledger in the morning when he is fresh. Borin hides Garnet in the room, and he and Deke go back to the inn.</p><p></p><p>Back at the inn the party find Kenyan sleeping on a bench in the common room. He can’t remember anything of last night. It seems that drink really did knock him for a loop.</p><p></p><p>Lucre detects magic on Deke and Kenyan. Deke is clean, but Kenyan has a glow. It seems like his mind was washed clean. Odd.</p></blockquote><p></p>
[QUOTE="Iron Chef BBQ, post: 814554, member: 1844"] [b]a night at the casino (played on 01-01-03)[/b] 01-01-03 Borin, Kalina and Deke head to the office to look over the books. The ledgers seem to be in order and indicate that every few days 700 gp are sent to the temple. The office has wood paneling, and Deke notices a knot that seems to look like an eye. Borin remembers a small onyx stone with an eye that he found on this body. The stone is a key that opens the wall, which is a safe. Inside the wall they find lots of money and a second set of books. There is also a scroll with names and dates. Deke locates peepholes and spyglasses around the office that let you look at every part of the casino. There are several withdrawals in the second ledger from a person named John Sinclair. The first set of books indicate a profit of 750 gp a week, but the second set indicate 750 gp a night. They write a note to Rositer, in the temple, and ask him if he knows the name John Sinclair, and if gaming tables in Enkili temples are often fixed. Fang runs off with the note. Kenyan knows the name Sinclair. It belongs to a wealthy family in town. Kalina has a chat with Lucky’s cat, Greeley. She is very content here. It is warm and there is a lot of fish. She doesn’t like Rowan. He smells bad, like metal and stink. Two others smell the same, but she doesn’t know who. Kalina “embraces the wild” to become more cat-like. She wanders through the casino and can smell something different, but can’t place it. She sits next to Kenyan at the bar. Rowan suggests a “red belly,” a famously strong drink, but only if Kenyan thinks he can handle it. Of course, Kenyan is up to the challenge. Kalina smells Rowan – an odd smell. As others gather around to watch, Kenyan downs a shot of something bright red. He declares it tastes great. His eyes water, but he stays standing. The crowd cheers. Lucre ponies up to try. He drinks with no effect. Again cheers from the crowd. Suddenly Lucre gets a feeling of vulnerability, like he’d been stripped naked in a field. He turns his head away from the crowd so they don’t see him slam up a psionic defense. Not even the party knows about his powers. Kel notices Lucre’s eyes glow green for a moment. Everything returns to normal. Kenyan goes on stage to perform. Kalina and Lucre wander upstairs where she thinks she smells that odd scent from a red-headed girl, but Madam Choo sends them away before she can be sure. She and Deke decide to figure out what’s keeping Fang. They discover that he traveled about half a mile and then turned into an alley, then there is a confusion of footprints. Kalina smells Fang and death and a walking zoo like the smell of a dozen animals on a single person. She also smells fear. Deke spots a tiny hand protruding from under some rubble. They uncover a dead filcher with a cut throat. It’s been dead for over a day. It’s probably what distracted Fang. It looks like Fang was dragged out of the alley to a spot that smells of horses and has wheel tracks. They find the note, unopened in the alley. Kalina turns into a falcon and delivers the note and receives reply. She flies back to Deke who is pretty sure that the filcher was killed elsewhere and brought to this spot. They take the note to the casino before heading after Fang. Rositer reports that table fixing is not strictly forbidden. The casino has to make a profit after all. He doesn’t know of anyone named John Sinclair. Lucre and Kel go with Kalina and Deke after Fang. They are able to follow the trail out of town to a very run-down area. They find a block with an 8’ stockade fence around a large area. There is a terrible smell, and they hear barking and yowling. Lucre tosses Deke into the air to look. They see rows of metal cages packed with animals, a chopping block and an enormous cauldron. They circle the fence to find the gate. There is a sign that reads: T. Starky Animal Control. Kalina can see Fang. Kel calls out, and a man comes to the gate. Kel introduces himself, tossing out his noble rank, and says he’s here to claim his dog. They pay a 5 copper fine and take Fang. Lucre wants to pay to release all of the animals, but only the owners can. Starky tells them that someone is killing animals in the city. He finds dead creatures every day. Once away from that nasty place, Kalina scolds Fang for not delivering the message straight away, and Fang complains that there was something that smelled like dead Deke and he wanted to roll in it. AT the casino the night proceeds uneventfully. They decide to leave Deke in the office overnight to see who else might “wander” into the secret safe. Lucre detects magic. Many people have a mild glow. The office walls have a mild glow, and the doors of the brothel have a glow. Nothing on Rowan glows. Kenyan goes off to talk to the red-headed prostitute. He comes back about an hour later, but says nothing. He just smiles. The casino shuts down and everyone heads home. As Kel and Lucre step into the alley, Kel sees the glimmer of metal. He removes the peace lock from his sword, and Lucre draws his by snapping his fingers. The blade appears out of thin air. The rest of the party joins them in the alley just as they are beset by 5 ruffians. The party kills one, three run away, and Lucre knocks one unconscious. Once he revives Marja charms him. His name is Rupert, but most folks call him Black Harry. He is a big, bearded man who hangs out at the Queens Head Tavern. He is supposed to meet the men who hired him there tomorrow at 7 to get paid. The group decides that Borin will go to the casino and the rest will go to the tavern tomorrow night. In the early afternoon, Borin goes to the casino taking Garnet, Marja’s familiar. He finds Deke asleep under the desk. Deke reports that nothing happened all night. There are no new entries into either set of books. Deke falls asleep again. Borin finds it odd that Lucius, the manager, would close without updating the books. At 3:30 Lucius appears with notes and says he always updates the ledger in the morning when he is fresh. Borin hides Garnet in the room, and he and Deke go back to the inn. Back at the inn the party find Kenyan sleeping on a bench in the common room. He can’t remember anything of last night. It seems that drink really did knock him for a loop. Lucre detects magic on Deke and Kenyan. Deke is clean, but Kenyan has a glow. It seems like his mind was washed clean. Odd. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
KidCthulhu's Scarred Land story hour
Top