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<blockquote data-quote="jmucchiello" data-source="post: 467544" data-attributes="member: 813"><p>As they arrive back to the injured ranger with the last ingredient, they hear him talking with someone. Foreshadowing will require that you have left some of the ranger's equipment outside of his shack. They look in the window and there's a cloaked figure with its back to both the ranger and the window. The ranger waves the child away implying that the figure is very dangerous.</p><p></p><p>Now they can overhear the cloaked figure interrogating the ranger. Where did you get this (ingredient one)? Who is helping you? Etc. The kids now have to rescue the ranger from the cloaked man and get him the last ingredient so he will get better.</p><p></p><p>You may even want to tweak the original senario by giving the ranger a wife and child (maybe 8 years old). The kids can find the child outside so that you have someone who can so "No, you can't just walk in. The bad man will get you."</p><p></p><p> Joe</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 467544, member: 813"] As they arrive back to the injured ranger with the last ingredient, they hear him talking with someone. Foreshadowing will require that you have left some of the ranger's equipment outside of his shack. They look in the window and there's a cloaked figure with its back to both the ranger and the window. The ranger waves the child away implying that the figure is very dangerous. Now they can overhear the cloaked figure interrogating the ranger. Where did you get this (ingredient one)? Who is helping you? Etc. The kids now have to rescue the ranger from the cloaked man and get him the last ingredient so he will get better. You may even want to tweak the original senario by giving the ranger a wife and child (maybe 8 years old). The kids can find the child outside so that you have someone who can so "No, you can't just walk in. The bad man will get you." Joe [/QUOTE]
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