Gilladian
Adventurer
My party's rogue has just gotten himself into trouble. He robbed another rogue of a valuable ring with some unknown magical power. This is a 2nd level party, and the rogue he robbed is actually a 5th level rogue (3rd edition).
The victim has figured out that the thief was a grippli, but not exactly who. Since there are only 10 grippli in town, tracking them down was not hard. The victim is a rather amoral bard/rogue type who has hesitated not a minute to kidnap two of the grippli (while they were out fishing) to get information from them. She has since learned from them that Griptoe is the likely thief, and where he hangs out (and with whom).
Lydia, the victim, doesn't really want to hurt her kidnappees, but she WANTS her ring back. She's going to send a message to Griptoe, giving him an ultimatum; deliver the ring to a spot in the woods, and she will release his kin. If he doesn't, she'll deliver one frog (sans legs) to him in 24 hours. If he still fails, she'll deliver the second in the same way after another 24 hours. After that, she'll come for her ring in person.
She's a relative stranger to the region, but there is an active and strong group of bandits that she has connections to, so she has plenty of assistance. Suggestions on where and how she'd hold and protect the prisoners, and how she might arrange the trade would be appreciated. This is a low-magic campaign, so not too many magical tricks are available to her.
The victim has figured out that the thief was a grippli, but not exactly who. Since there are only 10 grippli in town, tracking them down was not hard. The victim is a rather amoral bard/rogue type who has hesitated not a minute to kidnap two of the grippli (while they were out fishing) to get information from them. She has since learned from them that Griptoe is the likely thief, and where he hangs out (and with whom).
Lydia, the victim, doesn't really want to hurt her kidnappees, but she WANTS her ring back. She's going to send a message to Griptoe, giving him an ultimatum; deliver the ring to a spot in the woods, and she will release his kin. If he doesn't, she'll deliver one frog (sans legs) to him in 24 hours. If he still fails, she'll deliver the second in the same way after another 24 hours. After that, she'll come for her ring in person.
She's a relative stranger to the region, but there is an active and strong group of bandits that she has connections to, so she has plenty of assistance. Suggestions on where and how she'd hold and protect the prisoners, and how she might arrange the trade would be appreciated. This is a low-magic campaign, so not too many magical tricks are available to her.