Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Kid's Night
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jcayer" data-source="post: 5956967" data-attributes="member: 76960"><p>Tuesday night my regular group was missing enough guys that we postponed the game. In a fit of insanity, I invited my brother and his 2 step daughters(ages 11 and 12) and my cousin and his son(age 8), to join my 2 daughters(ages 8 and 5), in a short D&D adventure. My two have sat at our game table a couple times for an hour or so, but this was going to be purely the kids. </p><p>Here were the basic rules I drew up for them:</p><p></p><p>4 basic classes:</p><p>Fighter - Prime stat - Str</p><p>Wizard - Prime stat - Int</p><p>Thief - Prime stat - Dex</p><p>Cleric - Prime stat - Wis</p><p></p><p>Races: Elf, dwarf, human</p><p></p><p>Ability Scores 4d6, drop lowest, arrange as desired</p><p>No charisma</p><p>Ability score bonuses</p><p>Score Bonus</p><p>14 +1</p><p>15 +1</p><p>16 +2</p><p>17 +2</p><p>18 +3</p><p></p><p>HP= Con score + appropriate hit die - I liked this from D&DNext</p><p></p><p>Most monsters will be hit on a roll of 10 or more. Weaker monsters on an 8, stronger monsters 12.</p><p>So d20 + prime ability score bonus to determine if hit</p><p>Damage per weapons in AD&D PHB + bonus</p><p></p><p>AC - this is a little wonky</p><p>Starts at 10</p><p>Leather = 11</p><p>Chain = 12</p><p>Plate = 13</p><p>Add Dex bonus</p><p>AC is what a monster needs to hit you.</p><p></p><p>Thieving abilities are a d20 + dex bonus. DC set by me, but usually 10</p><p></p><p>Wizards can cast magic missile as an at-will. d20 + int bonus to hit</p><p>d4 + int bonus for damage</p><p>They can also choose 2 from the following(one use per encounter)</p><p>Sleep, web, and there were a couple others</p><p></p><p>Fighter got 2 attacks</p><p></p><p>Clerics - My brother got to improvise that, and help herd them in the right direction when needed.</p><p></p><p>We built the characters right away and had the kids select equipment. I remembered this as really helping me feel like I'm building the character. That was all done in 25 minutes.</p><p></p><p>So how did it go?</p><p></p><p>A group of 5 kids, median age of 8, was definitely more of a challenge than I expected.</p><p></p><p>For the record, it took exactly 6 minutes of play time till we hit analysis paralysis with the kids. </p><p></p><p>Races/classes</p><p>Elf - Thief - Pickey - 8 year old boy</p><p>Human - Fighter - Merelda - 5 year old girl</p><p>Dwarf - Thief - Sparkles - 12 year old girl</p><p>Elf - Magic User - Raistlen - 8 year old girl</p><p>Elf - Magic User - Ashley - 11 year old girl</p><p>Dwarf - Cleric - Nurse Persimmon -grown man</p><p></p><p>After meeting with King Rard and receiving his request to save Kuppies, who had been turned into a troll, we headed out. I had hoped for more engagement at this point, but they are young. It was a 2 day trip to visit the witch Aleris in her hut outside the swamp. At the end of day one, they could see a cloaked and hooded man limping ahead of them. Enter Analysis Paralysis. The suggestions were several. Pickey wanted to kill him. The Nurse suggested talking with him. Raistlen suggested using her sleep spell on him, then tying him up, and interrogating him(not bad for an 8 year old). In the end, Pickey and Sparkles, both thieves, used their skills to hide in shadows while Nurse and the rest of the gang approached the man to talk with him. Enter 10 minute crying fit by 5 year old. He turned out to be a bandit and the group was attacked. Combat lasted exactly one round before the bandits fled. My intent had been for this to be a quick battle to introduce the kids to combat. They got it. </p><p></p><p>Next up, they met with the witch and after some minor analysis paralysis about how to approach the hut, they spoke with Aleris and learned they needed a leaf from the Tree of Life, a freshly mined piece of hematite, and the essence of fire from the heart of the volcano. They immediately headed to see the Elves, since they had built their city around the Tree of Life. The Elven king was not happy to see elves, dwarves, and humans travelling together, but once he heard the leaf was to cure Kuppies, he provided it. Apparently Kuppies had assisted the elves in the past. This was meant as more of an RP event. The kids were struggling a bit with it, so we moved on.</p><p></p><p>Heading south, the dwarves led them to the dwarven city, carved out of the side of a mountain. The dwarves were more open to satisfying the request, but were not able to do so since a band of orcs had invaded the area where hematite was mined. This led to an encounter that I think ran 2 rounds. The kids rolled well and I probably under powered the monsters, but they got their hematite as a reward for assisting.</p><p></p><p>At this point, it was 8:30 and the kids were killing us. But we pushed on.</p><p></p><p>They all knew where the volcano was, but Meralda knew how to get in. If the kids had been more engaged, or we had more time, I would have done a little mapping and encounter here. As it was, it was getting late and we wanted to finish. In the heart of the volcano, they met a pair of Fire Elementals. The elementals presented them with a puzzle. It took me a while to figure a puzzle out, never mind one that was a challenge for a 5 year old, all the way to a 12 year old. They were each given a cipher. The degree of difficulty was based on their age. Each one decoded to a color of the rainbow and the elemental asked what was missing from the list. Not my greatest puzzle, but it worked. Once they solved it, the elemental filled their container with lava from the heart of the volcano, they returned to the witch, brewed the potion, and restored Kuppies. 5 minute wrap up to finish around 9:00!</p><p></p><p>Lessons for next time. I had wanted to provide them with examples of RP, Combat, and Puzzles. I think I should have done more combat. At that age, that is the easiest thing to understand. Next time it will be a dungeon crawl. I think a map would have helped hold their attention better.</p></blockquote><p></p>
[QUOTE="jcayer, post: 5956967, member: 76960"] Tuesday night my regular group was missing enough guys that we postponed the game. In a fit of insanity, I invited my brother and his 2 step daughters(ages 11 and 12) and my cousin and his son(age 8), to join my 2 daughters(ages 8 and 5), in a short D&D adventure. My two have sat at our game table a couple times for an hour or so, but this was going to be purely the kids. Here were the basic rules I drew up for them: 4 basic classes: Fighter - Prime stat - Str Wizard - Prime stat - Int Thief - Prime stat - Dex Cleric - Prime stat - Wis Races: Elf, dwarf, human Ability Scores 4d6, drop lowest, arrange as desired No charisma Ability score bonuses Score Bonus 14 +1 15 +1 16 +2 17 +2 18 +3 HP= Con score + appropriate hit die - I liked this from D&DNext Most monsters will be hit on a roll of 10 or more. Weaker monsters on an 8, stronger monsters 12. So d20 + prime ability score bonus to determine if hit Damage per weapons in AD&D PHB + bonus AC - this is a little wonky Starts at 10 Leather = 11 Chain = 12 Plate = 13 Add Dex bonus AC is what a monster needs to hit you. Thieving abilities are a d20 + dex bonus. DC set by me, but usually 10 Wizards can cast magic missile as an at-will. d20 + int bonus to hit d4 + int bonus for damage They can also choose 2 from the following(one use per encounter) Sleep, web, and there were a couple others Fighter got 2 attacks Clerics - My brother got to improvise that, and help herd them in the right direction when needed. We built the characters right away and had the kids select equipment. I remembered this as really helping me feel like I'm building the character. That was all done in 25 minutes. So how did it go? A group of 5 kids, median age of 8, was definitely more of a challenge than I expected. For the record, it took exactly 6 minutes of play time till we hit analysis paralysis with the kids. Races/classes Elf - Thief - Pickey - 8 year old boy Human - Fighter - Merelda - 5 year old girl Dwarf - Thief - Sparkles - 12 year old girl Elf - Magic User - Raistlen - 8 year old girl Elf - Magic User - Ashley - 11 year old girl Dwarf - Cleric - Nurse Persimmon -grown man After meeting with King Rard and receiving his request to save Kuppies, who had been turned into a troll, we headed out. I had hoped for more engagement at this point, but they are young. It was a 2 day trip to visit the witch Aleris in her hut outside the swamp. At the end of day one, they could see a cloaked and hooded man limping ahead of them. Enter Analysis Paralysis. The suggestions were several. Pickey wanted to kill him. The Nurse suggested talking with him. Raistlen suggested using her sleep spell on him, then tying him up, and interrogating him(not bad for an 8 year old). In the end, Pickey and Sparkles, both thieves, used their skills to hide in shadows while Nurse and the rest of the gang approached the man to talk with him. Enter 10 minute crying fit by 5 year old. He turned out to be a bandit and the group was attacked. Combat lasted exactly one round before the bandits fled. My intent had been for this to be a quick battle to introduce the kids to combat. They got it. Next up, they met with the witch and after some minor analysis paralysis about how to approach the hut, they spoke with Aleris and learned they needed a leaf from the Tree of Life, a freshly mined piece of hematite, and the essence of fire from the heart of the volcano. They immediately headed to see the Elves, since they had built their city around the Tree of Life. The Elven king was not happy to see elves, dwarves, and humans travelling together, but once he heard the leaf was to cure Kuppies, he provided it. Apparently Kuppies had assisted the elves in the past. This was meant as more of an RP event. The kids were struggling a bit with it, so we moved on. Heading south, the dwarves led them to the dwarven city, carved out of the side of a mountain. The dwarves were more open to satisfying the request, but were not able to do so since a band of orcs had invaded the area where hematite was mined. This led to an encounter that I think ran 2 rounds. The kids rolled well and I probably under powered the monsters, but they got their hematite as a reward for assisting. At this point, it was 8:30 and the kids were killing us. But we pushed on. They all knew where the volcano was, but Meralda knew how to get in. If the kids had been more engaged, or we had more time, I would have done a little mapping and encounter here. As it was, it was getting late and we wanted to finish. In the heart of the volcano, they met a pair of Fire Elementals. The elementals presented them with a puzzle. It took me a while to figure a puzzle out, never mind one that was a challenge for a 5 year old, all the way to a 12 year old. They were each given a cipher. The degree of difficulty was based on their age. Each one decoded to a color of the rainbow and the elemental asked what was missing from the list. Not my greatest puzzle, but it worked. Once they solved it, the elemental filled their container with lava from the heart of the volcano, they returned to the witch, brewed the potion, and restored Kuppies. 5 minute wrap up to finish around 9:00! Lessons for next time. I had wanted to provide them with examples of RP, Combat, and Puzzles. I think I should have done more combat. At that age, that is the easiest thing to understand. Next time it will be a dungeon crawl. I think a map would have helped hold their attention better. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Kid's Night
Top