Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Kids playing dnd?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jgsugden" data-source="post: 7546493" data-attributes="member: 2629"><p>Don't start with D&D. Start simpler and work up.</p><p></p><p>1.) Tell stories with them. Go through a story like Goldilocks that they know and ask them what Goldilocks does at each of the pivotal moments in the tale. Then tell it again, but give her some other choices - Does she drink from the giant cup that is too big, too small or just right? Then tell the story with her again, but add in the trip to the cottage... Each time you make the story more expansive with new challenges. No dice. No damage. Whatever they attempt, works. </p><p></p><p>2.) Then add a simple rules mechanics system to add a chance to fail things. I like the Dread system for the simplicity: Set up a Jenga tower. Whenever a player needs to have their character try something, have them pull a piece from the tower. If it falls, they fail. I modify it when 'training' to roleplay by having both the DM and the player pull from the tower and whoever pulls that piece that fells the tower 'loses' the encounter at the climax of the story.</p><p></p><p>3.) Basic D&D is now ready to be played. Simplify the rules and handle all the math for them so that all they need to do is tell a story and roll a d20. They should roll to hit, roll saves, roll initiatives, etc.... but you should tell them what they need to roll to succeed before they roll. Then, as you play, explain the math that is going on 'behind the scenes' and ask them if they want to start to roll damage, etc...</p><p></p><p>There are also some great roleplaying light games, like Mice and Mystics or Betrayal at House on the Hill, that can give some idea of being a character.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7546493, member: 2629"] Don't start with D&D. Start simpler and work up. 1.) Tell stories with them. Go through a story like Goldilocks that they know and ask them what Goldilocks does at each of the pivotal moments in the tale. Then tell it again, but give her some other choices - Does she drink from the giant cup that is too big, too small or just right? Then tell the story with her again, but add in the trip to the cottage... Each time you make the story more expansive with new challenges. No dice. No damage. Whatever they attempt, works. 2.) Then add a simple rules mechanics system to add a chance to fail things. I like the Dread system for the simplicity: Set up a Jenga tower. Whenever a player needs to have their character try something, have them pull a piece from the tower. If it falls, they fail. I modify it when 'training' to roleplay by having both the DM and the player pull from the tower and whoever pulls that piece that fells the tower 'loses' the encounter at the climax of the story. 3.) Basic D&D is now ready to be played. Simplify the rules and handle all the math for them so that all they need to do is tell a story and roll a d20. They should roll to hit, roll saves, roll initiatives, etc.... but you should tell them what they need to roll to succeed before they roll. Then, as you play, explain the math that is going on 'behind the scenes' and ask them if they want to start to roll damage, etc... There are also some great roleplaying light games, like Mice and Mystics or Betrayal at House on the Hill, that can give some idea of being a character. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Kids playing dnd?
Top