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Kill 200 Kobolds! (Or running 4E with just DDXP info)
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<blockquote data-quote="Lonely Tylenol" data-source="post: 4078694" data-attributes="member: 18549"><p>Young Black Dragon Level 4 Solo Lurker</p><p>Large natural magical beast (aquatic, dragon) XP 875</p><p>Initiative: +11 Senses: Perception +9; darkvision</p><p>HP 280; Bloodied 140 See also <em>bloodied breath</em></p><p>Ac 24; Fort 19, Ref 21, Will 18</p><p>Resist: 15 Acid</p><p>Saving Throws +5</p><p>Speed 7, fly 7 (clumsy), overland flight 10, swim 7</p><p>Action points 2</p><p></p><ul> <li data-xf-list-type="ul"> Bite (standard; at will) * Acid<br /> Reach 2: +10 vs. AC; 1d6 + 3 damage, and ongoing 5 acid damage (save ends)</li> <li data-xf-list-type="ul"> Claw (standard; at will)<br /> Reach 2: +8 vs. AC; 1d4 +3 damage</li> <li data-xf-list-type="ul"> Double attack (standard; at will)<br /> The dragon makes 2 claw attacks</li> <li data-xf-list-type="ul"> Tail slash (immediate reaction, when a melee attack misses the dragon; at will)<br /> The dragon uses its tail to attack the enemy that missed it; reach 2: +8 vs AC; 1d6 + 4 damage and the target is pushed 1 square</li> <li data-xf-list-type="ul"> Breath Weapon (standard; recharge 5 6) * Acid<br /> Close blast 5; +7 vs Reflex; 1d12 + 3 acid damage and the target takes ongoing 5 acid damage and takes a -4 penalty to AC (save ends both).</li> <li data-xf-list-type="ul"> Bloodied Breath (Immediate reaction, when first bloodied; encounter) * Acid<br /> The dragon's breath weapon recharges automatically, and the dragon uses it immediately.</li> <li data-xf-list-type="ul"> Cloud of Darkness (standard; sustain minor; recharge 3 4 5 6) * Zone<br /> Close burst 2: this power creates a zone of darkness that remains in place until the end of the dragon's next turn. The zone blocks line of sight for all creatures except the dragon. Any creature entirely within the area (except the dragon) is blinded.</li> <li data-xf-list-type="ul"> Frightful presence (standard, encounter) * Fear<br /> Close burst 5; targets enemies: +5 vs. Will; the target is stunned until the end of the dragon's nest turn. Aftereffect: the target takes a -2 penalty to attack rolls (save ends).</li> </ul><p></p><p>Alignment: Evil Languages: Draconic</p><p>Skills: Nature +9, Stealth +17</p><p>Str 16 (+5) Dex 20 (+7) Wis 15 (+4) Con 16 (+5) Int 12 (+3) Cha 10 (+2)</p><p></p><p></p><p>So here's a question: what's the difference between a blast and a burst?</p></blockquote><p></p>
[QUOTE="Lonely Tylenol, post: 4078694, member: 18549"] Young Black Dragon Level 4 Solo Lurker Large natural magical beast (aquatic, dragon) XP 875 Initiative: +11 Senses: Perception +9; darkvision HP 280; Bloodied 140 See also [i]bloodied breath[/i] Ac 24; Fort 19, Ref 21, Will 18 Resist: 15 Acid Saving Throws +5 Speed 7, fly 7 (clumsy), overland flight 10, swim 7 Action points 2 [list][*] Bite (standard; at will) * Acid Reach 2: +10 vs. AC; 1d6 + 3 damage, and ongoing 5 acid damage (save ends) [*] Claw (standard; at will) Reach 2: +8 vs. AC; 1d4 +3 damage [*] Double attack (standard; at will) The dragon makes 2 claw attacks [*] Tail slash (immediate reaction, when a melee attack misses the dragon; at will) The dragon uses its tail to attack the enemy that missed it; reach 2: +8 vs AC; 1d6 + 4 damage and the target is pushed 1 square [*] Breath Weapon (standard; recharge 5 6) * Acid Close blast 5; +7 vs Reflex; 1d12 + 3 acid damage and the target takes ongoing 5 acid damage and takes a -4 penalty to AC (save ends both). [*] Bloodied Breath (Immediate reaction, when first bloodied; encounter) * Acid The dragon's breath weapon recharges automatically, and the dragon uses it immediately. [*] Cloud of Darkness (standard; sustain minor; recharge 3 4 5 6) * Zone Close burst 2: this power creates a zone of darkness that remains in place until the end of the dragon's next turn. The zone blocks line of sight for all creatures except the dragon. Any creature entirely within the area (except the dragon) is blinded. [*] Frightful presence (standard, encounter) * Fear Close burst 5; targets enemies: +5 vs. Will; the target is stunned until the end of the dragon's nest turn. Aftereffect: the target takes a -2 penalty to attack rolls (save ends).[/list] Alignment: Evil Languages: Draconic Skills: Nature +9, Stealth +17 Str 16 (+5) Dex 20 (+7) Wis 15 (+4) Con 16 (+5) Int 12 (+3) Cha 10 (+2) So here's a question: what's the difference between a blast and a burst? [/QUOTE]
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