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Kill All the Hostages! (We'll bring them back...)
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<blockquote data-quote="Cloudgatherer" data-source="post: 85432" data-attributes="member: 66"><p>My gaming group had a strange encounter last session.... (10th level party: Bard, Rogue, Cleric, Fighter)</p><p></p><p>A "bad man" took two girls hostage (one in early 20's, the other a child of 8 or 9 years). The party had an item he wanted (the party had stolen it in a previous advenure), and he was going to use the hostages as leverage to get the item back.</p><p></p><p>So the "bad man" rides in on his horse, holding the older hostage by the throat with his sharp claws. The party begins to negotiate with him, but during the discussion, the party reveals the item isn't the "real item" (it actually is the real item, but the party broke it, dispelling its magic, and put it back together using <em>make whole</em>). As the bad man started to ride off, the party's negotiator signaled for the elven rogue to open fire on him.</p><p></p><p>The elven rogue had a +3 longbow and +3 arrows courtesy of the party's cleric and greater magic weapon. His first arrow hit the girl (I gave the bad man the lowest cover for holding the girl in front of him, although I could have given him more), dealing near fatal damage. The rogue then fired again, yet again hitting the girl, killing her. As the bad man started to ride off, the elven rogue then killed the horse and engaged the bad man in melee combat, eventually killing him with party help.</p><p></p><p>Now there's a second hostage, a young girl, still missing. The next day, the raise the girl slain by the elven rogue, then go to retreive the younger girl, who they find dead. They then raise her too....</p><p></p><p>I'm a little mixed about this adventure. On the one hand, they killed one hostage, let another die by not getting to her in time, and then brought them back to life. I definitely didn't award any "objective XP" for the mission, but I'm pondering how the "public" would react. Killing hostages is a "bad thing", but bringing them back is a "good thing", right? The party was repentant for their actions, the bard promising the two girls a favor anytime in the future, the cleric raised them from the dead, and the rogue is taking public responsibility for the debacle.</p><p></p><p>Needless to say, it was one of the stranger adventures they've had so far....</p></blockquote><p></p>
[QUOTE="Cloudgatherer, post: 85432, member: 66"] My gaming group had a strange encounter last session.... (10th level party: Bard, Rogue, Cleric, Fighter) A "bad man" took two girls hostage (one in early 20's, the other a child of 8 or 9 years). The party had an item he wanted (the party had stolen it in a previous advenure), and he was going to use the hostages as leverage to get the item back. So the "bad man" rides in on his horse, holding the older hostage by the throat with his sharp claws. The party begins to negotiate with him, but during the discussion, the party reveals the item isn't the "real item" (it actually is the real item, but the party broke it, dispelling its magic, and put it back together using [i]make whole[/i]). As the bad man started to ride off, the party's negotiator signaled for the elven rogue to open fire on him. The elven rogue had a +3 longbow and +3 arrows courtesy of the party's cleric and greater magic weapon. His first arrow hit the girl (I gave the bad man the lowest cover for holding the girl in front of him, although I could have given him more), dealing near fatal damage. The rogue then fired again, yet again hitting the girl, killing her. As the bad man started to ride off, the elven rogue then killed the horse and engaged the bad man in melee combat, eventually killing him with party help. Now there's a second hostage, a young girl, still missing. The next day, the raise the girl slain by the elven rogue, then go to retreive the younger girl, who they find dead. They then raise her too.... I'm a little mixed about this adventure. On the one hand, they killed one hostage, let another die by not getting to her in time, and then brought them back to life. I definitely didn't award any "objective XP" for the mission, but I'm pondering how the "public" would react. Killing hostages is a "bad thing", but bringing them back is a "good thing", right? The party was repentant for their actions, the bard promising the two girls a favor anytime in the future, the cleric raised them from the dead, and the rogue is taking public responsibility for the debacle. Needless to say, it was one of the stranger adventures they've had so far.... [/QUOTE]
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