Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Kill All the Hostages! (We'll bring them back...)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Pendragon" data-source="post: 85821" data-attributes="member: 707"><p>I sit on the other side of the spectrum. I think <em>Raise Dead</em> and <em>Resurrection</em> are integral parts of the D&D experience, and that without them, the game is far too lethal to expect any kind of long-term character development. I'd hate to be in a game as lethal as 3e without any way to get my beloved PC back. But YMMV.</p><p></p><p></p><p></p><p>The PCs are only acting thoughtlessly and callously if the world they live in sees killing someone and then raising them as such. In a world with <em>Raise Dead</em> readily available, and seeing as the girls were hostages of the villain, I'm not sure that's the case. After all, though they had to go through the experience of death, the end result of that death was that the girls were no longer hostages of the villain.</p><p></p><p>In such a world, under such circumstances, the deaths of the girls might be viewed as a tactical maneuver. The heroes knew they could bring the girls back, and by attacking the villain then and there, they prevented him from escaping with hostages, perhaps to use them to harm even more innocents.</p><p></p><p>I think the most important thing here is that the players understand the nature of the actions involved, and what the consequences are. If the players <em>know</em> that death is often a life-changing experience, causing severe phychological scarring, then their casual treatment of death may be considered evil. But if the players are under the impression that death is simply a "holding action" until the <em>Raise Dead</em> spell kicks in, then it's unfair to punish them now for that assumption.</p><p></p><p>Simply put: IMO, the rules need to be clearly defined before the PCs/players are punished for breaking them.</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 85821, member: 707"] I sit on the other side of the spectrum. I think [i]Raise Dead[/i] and [i]Resurrection[/i] are integral parts of the D&D experience, and that without them, the game is far too lethal to expect any kind of long-term character development. I'd hate to be in a game as lethal as 3e without any way to get my beloved PC back. But YMMV. The PCs are only acting thoughtlessly and callously if the world they live in sees killing someone and then raising them as such. In a world with [i]Raise Dead[/i] readily available, and seeing as the girls were hostages of the villain, I'm not sure that's the case. After all, though they had to go through the experience of death, the end result of that death was that the girls were no longer hostages of the villain. In such a world, under such circumstances, the deaths of the girls might be viewed as a tactical maneuver. The heroes knew they could bring the girls back, and by attacking the villain then and there, they prevented him from escaping with hostages, perhaps to use them to harm even more innocents. I think the most important thing here is that the players understand the nature of the actions involved, and what the consequences are. If the players [i]know[/i] that death is often a life-changing experience, causing severe phychological scarring, then their casual treatment of death may be considered evil. But if the players are under the impression that death is simply a "holding action" until the [i]Raise Dead[/i] spell kicks in, then it's unfair to punish them now for that assumption. Simply put: IMO, the rules need to be clearly defined before the PCs/players are punished for breaking them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Kill All the Hostages! (We'll bring them back...)
Top